Register |  Lost Password?
eSchool News

UK’s Secretary of State for Education: video games will save the classroom

Michael Gove, UK’s Secretary of State for Education, believes that video games can help aid the study of mathematics and science in the nation’s classroom, TechSpot reports. He used Marcus Du Sautoy, a professor of mathematics at Oxford University, and his work as an example to illustrate how games can make the British education system more engaging for children…

Click here for the full story

  • Facebook
  • Twitter
  • Delicious
  • LinkedIn
  • StumbleUpon
  • Add to favorites
  • Email
  • RSS

You must be logged in to post a comment Login

Comment:

  1. ninadkuhn

    July 7, 2011 at 12:25 pm

    I too have seen that game mechanics have worked with students. However, it is imperative that the resources they are using are proven to drive results; otherwise the students are actually just playing. My experiences utilizing Penda, with our middle school and me personally have had great results due to Penda’s student engagement and the motivation using avatars. The brain is wired such that students want connectivity with other students as well as the challenge that other students provide. The creation of the avatars elicits emotional engagement in the amygdale, the part of the brain that facilitates authentic engagement. Utilizing Penda 100% of my students yielded on average 3.4 years academic gains in math and is should be mentioned that over 75% of my students had a learning disability. Penda helped our students find academic success and I believe Penda can help all students with the same success. I make the above statement with the frame of reference of having over 20 years experience in the field of education and over a decade of brain research in the area of student learning. I have been an administrator, a college professor, a teacher and have written a book about brain research and learning (ALPHA). Thus, I feel that I am well versed in the area of student engagement, academic success and learning.

  2. ninadkuhn

    July 7, 2011 at 12:25 pm

    I too have seen that game mechanics have worked with students. However, it is imperative that the resources they are using are proven to drive results; otherwise the students are actually just playing. My experiences utilizing Penda, with our middle school and me personally have had great results due to Penda’s student engagement and the motivation using avatars. The brain is wired such that students want connectivity with other students as well as the challenge that other students provide. The creation of the avatars elicits emotional engagement in the amygdale, the part of the brain that facilitates authentic engagement. Utilizing Penda 100% of my students yielded on average 3.4 years academic gains in math and is should be mentioned that over 75% of my students had a learning disability. Penda helped our students find academic success and I believe Penda can help all students with the same success. I make the above statement with the frame of reference of having over 20 years experience in the field of education and over a decade of brain research in the area of student learning. I have been an administrator, a college professor, a teacher and have written a book about brain research and learning (ALPHA). Thus, I feel that I am well versed in the area of student engagement, academic success and learning.