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	<title>Comments on: Bill Gates: Why &#8216;game-based learning&#8217; is the future of education</title>
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	<link>http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/</link>
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		<title>By: maureenbarbercarey@barberinstitute.org</title>
		<link>http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/comment-page-1/#comment-165074</link>
		<dc:creator>maureenbarbercarey@barberinstitute.org</dc:creator>
		<pubDate>Thu, 02 Aug 2012 17:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.eschoolnews.com/?p=103919#comment-165074</guid>
		<description>We are using games on an iPAD app to teach functional daily living skills to preschool children with autism.  The games are truly a learning tool that fascinate the children!</description>
		<content:encoded><![CDATA[<p>We are using games on an iPAD app to teach functional daily living skills to preschool children with autism.  The games are truly a learning tool that fascinate the children!</p>
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		<title>By: mediaguru</title>
		<link>http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/comment-page-1/#comment-165069</link>
		<dc:creator>mediaguru</dc:creator>
		<pubDate>Thu, 02 Aug 2012 08:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.eschoolnews.com/?p=103919#comment-165069</guid>
		<description>As a teacher and an avid gamer, I agree that games can be motivating and compelling -- but the bigger question is: do they prepare our students for the real world beyond school?  After all, that is our goal as educators. It is not merely to impart discrete pieces of knowledge (prepositions, multiplication, etc.), but for students to actually understand how, when, and why to use and apply that knowledge. If we can&#039;t get them to that point of problem-solving, then acquiring the knowledge is an exercise in futility.

To that extent, I strongly believe in project-based learning. Yes, I use technology to do so, and I see great benefit to games but only insofar as they are &quot;real-world relevant&quot;; a game that simulates the type of real-world application of knowledge and problem solving students will come across in a variety of careers would be both engaging and beneficial. A game that is merely a game and involves the same old mental math or rote recall of trivial knowledge is no better than what we currently have.

I think &quot;simulation-based learning&quot; may be a much more apropos term than &quot;game based learning&quot; for what we should actually be doing with our students if we want them to continue to thrive once they are no longer in our classrooms.</description>
		<content:encoded><![CDATA[<p>As a teacher and an avid gamer, I agree that games can be motivating and compelling &#8212; but the bigger question is: do they prepare our students for the real world beyond school?  After all, that is our goal as educators. It is not merely to impart discrete pieces of knowledge (prepositions, multiplication, etc.), but for students to actually understand how, when, and why to use and apply that knowledge. If we can&#8217;t get them to that point of problem-solving, then acquiring the knowledge is an exercise in futility.</p>
<p>To that extent, I strongly believe in project-based learning. Yes, I use technology to do so, and I see great benefit to games but only insofar as they are &#8220;real-world relevant&#8221;; a game that simulates the type of real-world application of knowledge and problem solving students will come across in a variety of careers would be both engaging and beneficial. A game that is merely a game and involves the same old mental math or rote recall of trivial knowledge is no better than what we currently have.</p>
<p>I think &#8220;simulation-based learning&#8221; may be a much more apropos term than &#8220;game based learning&#8221; for what we should actually be doing with our students if we want them to continue to thrive once they are no longer in our classrooms.</p>
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		<title>By: karenmarberger</title>
		<link>http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/comment-page-1/#comment-165023</link>
		<dc:creator>karenmarberger</dc:creator>
		<pubDate>Mon, 30 Jul 2012 11:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.eschoolnews.com/?p=103919#comment-165023</guid>
		<description>To my mind the comment about money driving decisions is the most pertinent comment above.  Bill Gates is trying to apply the business model to education. The bottom line in business is how much you can do with as little cost as possible to create profit. So he says we should use learning games because they motivate all kids and more learning will occur measured by standardized tests. The profit here would be the amount learned. He&#039;s promoting mass educational plans with everyone learning the same way and the same stuff(supposedly)which will produce the same outcome.  The goal of this is to compete with our neighbors around the world.
     The problem, of course, is education is about children, and they don&#039;t come in one-size-fits-all packages. The business model ignores the human component.
     Humans are complex beings; schools are complex organizations. Let&#039;s add another glitch; our culture doesn&#039;t value education. Perhaps we should change the culture.
      What do businessmen do when their materials are defective(meaning don&#039;t fit the mold)?
      I agree that people making decisions about education should have spent some consideralbe time in clasrooms. These classrooms need to be in the most crowded, ill-equipped, diverse, and poor schools. 
      There is so much more to say about this, but time is short.</description>
		<content:encoded><![CDATA[<p>To my mind the comment about money driving decisions is the most pertinent comment above.  Bill Gates is trying to apply the business model to education. The bottom line in business is how much you can do with as little cost as possible to create profit. So he says we should use learning games because they motivate all kids and more learning will occur measured by standardized tests. The profit here would be the amount learned. He&#8217;s promoting mass educational plans with everyone learning the same way and the same stuff(supposedly)which will produce the same outcome.  The goal of this is to compete with our neighbors around the world.<br />
     The problem, of course, is education is about children, and they don&#8217;t come in one-size-fits-all packages. The business model ignores the human component.<br />
     Humans are complex beings; schools are complex organizations. Let&#8217;s add another glitch; our culture doesn&#8217;t value education. Perhaps we should change the culture.<br />
      What do businessmen do when their materials are defective(meaning don&#8217;t fit the mold)?<br />
      I agree that people making decisions about education should have spent some consideralbe time in clasrooms. These classrooms need to be in the most crowded, ill-equipped, diverse, and poor schools.<br />
      There is so much more to say about this, but time is short.</p>
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		<title>By: advocatingcreativity</title>
		<link>http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/comment-page-1/#comment-165013</link>
		<dc:creator>advocatingcreativity</dc:creator>
		<pubDate>Sat, 28 Jul 2012 05:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.eschoolnews.com/?p=103919#comment-165013</guid>
		<description>I am given to thinking we have jumped aboard this particular ship too eagerly. Not that there is anything wrong with game based learning it is just that we appear to have glimpsed something that engages learners and have grabbed it with both hands because it appears to offer the solution we need in educating the next generation.

One of my concerns is that life is not a game and I have the worry that we are creating a situation where learners may only engage in learning if life imitates a game. Fuelling space shapes, visiting planets and trading are all challenges and the virtual game world exciting and engaging but will it translate to life based applications. Not all learners engage or enjoy game based activities, we keep getting told they do but my experience is some don&#039;t. Some have their learning needs met in other ways and do not get involved in game based anything and that is the issue.  

I think we should be asking the question how do we create an education system that meets the learners needs. The evidence may be that when needs are being met then we have engaged learners. What we are doing I think is seeing learners engaged in  something and then wanting to jump on the back of that to deliver learning. I have no doubt that we learn through need and that creating that need is one way of stimulating learning. I have no doubt either that their will be a thousand cases of where  a parent will say &quot; my child learnt to read so they could play their computer game&quot;, but how far did this drive to learn to read take them, did they then explore the classic texts, did they write poetry, did they begin to explore and contrast views and opinions which were written down or did they stop when they had learnt enough to play the game?  This is the big question, will learning through game play lead students to explore the world around them with the tools they have developed?  

One definition of intelligence I recall is the ability to engage with and make sense of our environment in order to meet our needs. Our environment being everything we come into contact with or comes into contact with us, people and relationships included.  Will the abstract, virtual game based environment allow us to develop our intelligence or just learn - enough to play the game?

The digital age has promised much and we have achieved much but how much of it continues, how much have real lives improved? When did we last visit the moon, has the billions spent on computers in schools made that much difference, is there such a thing as a paperless office, do we communicate better with each other or just more often, is there a balance between work and life?

I am not anti game based learning, I am just cautious about its claims and legacy.

Kevin Hewitson</description>
		<content:encoded><![CDATA[<p>I am given to thinking we have jumped aboard this particular ship too eagerly. Not that there is anything wrong with game based learning it is just that we appear to have glimpsed something that engages learners and have grabbed it with both hands because it appears to offer the solution we need in educating the next generation.</p>
<p>One of my concerns is that life is not a game and I have the worry that we are creating a situation where learners may only engage in learning if life imitates a game. Fuelling space shapes, visiting planets and trading are all challenges and the virtual game world exciting and engaging but will it translate to life based applications. Not all learners engage or enjoy game based activities, we keep getting told they do but my experience is some don&#8217;t. Some have their learning needs met in other ways and do not get involved in game based anything and that is the issue.  </p>
<p>I think we should be asking the question how do we create an education system that meets the learners needs. The evidence may be that when needs are being met then we have engaged learners. What we are doing I think is seeing learners engaged in  something and then wanting to jump on the back of that to deliver learning. I have no doubt that we learn through need and that creating that need is one way of stimulating learning. I have no doubt either that their will be a thousand cases of where  a parent will say &#8221; my child learnt to read so they could play their computer game&#8221;, but how far did this drive to learn to read take them, did they then explore the classic texts, did they write poetry, did they begin to explore and contrast views and opinions which were written down or did they stop when they had learnt enough to play the game?  This is the big question, will learning through game play lead students to explore the world around them with the tools they have developed?  </p>
<p>One definition of intelligence I recall is the ability to engage with and make sense of our environment in order to meet our needs. Our environment being everything we come into contact with or comes into contact with us, people and relationships included.  Will the abstract, virtual game based environment allow us to develop our intelligence or just learn &#8211; enough to play the game?</p>
<p>The digital age has promised much and we have achieved much but how much of it continues, how much have real lives improved? When did we last visit the moon, has the billions spent on computers in schools made that much difference, is there such a thing as a paperless office, do we communicate better with each other or just more often, is there a balance between work and life?</p>
<p>I am not anti game based learning, I am just cautious about its claims and legacy.</p>
<p>Kevin Hewitson</p>
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		<title>By: cainm01</title>
		<link>http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/comment-page-1/#comment-164995</link>
		<dc:creator>cainm01</dc:creator>
		<pubDate>Fri, 27 Jul 2012 13:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.eschoolnews.com/?p=103919#comment-164995</guid>
		<description>I applaud the Gates effort, BUT, entertain the notion for a moment that this is but yet another attempt to &quot;trick&quot; students into learning. Granted learning may occur. Why should we resort to this style?  Students should be held accountable for their own achievement. Teachers and admin are held accountable. Why not students?  Then, by whatever method available students would have to achieve in order to advance. It is such a simple concept!  Student accountability would begin to solve so many problems in today&#039;s schools.</description>
		<content:encoded><![CDATA[<p>I applaud the Gates effort, BUT, entertain the notion for a moment that this is but yet another attempt to &#8220;trick&#8221; students into learning. Granted learning may occur. Why should we resort to this style?  Students should be held accountable for their own achievement. Teachers and admin are held accountable. Why not students?  Then, by whatever method available students would have to achieve in order to advance. It is such a simple concept!  Student accountability would begin to solve so many problems in today&#8217;s schools.</p>
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		<title>By: lrussomano</title>
		<link>http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/comment-page-1/#comment-164994</link>
		<dc:creator>lrussomano</dc:creator>
		<pubDate>Fri, 27 Jul 2012 12:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.eschoolnews.com/?p=103919#comment-164994</guid>
		<description>I have been in favor of using games as educational tools since the 80&#039;s, before games went digital. In fact, I developed teacher work shops based on this premise. I have also incorporated several    school-wide game days in our school and the students love it. They are actively engaged the entire time and are developing valuable cognitive and social skills. If designed correctly, games develop a host of higher order thinking skills and encourage students to think ahead and plan strategies. There is no need to rely solely on electronic games, good board games are also valuable learning tools.</description>
		<content:encoded><![CDATA[<p>I have been in favor of using games as educational tools since the 80&#8242;s, before games went digital. In fact, I developed teacher work shops based on this premise. I have also incorporated several    school-wide game days in our school and the students love it. They are actively engaged the entire time and are developing valuable cognitive and social skills. If designed correctly, games develop a host of higher order thinking skills and encourage students to think ahead and plan strategies. There is no need to rely solely on electronic games, good board games are also valuable learning tools.</p>
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		<title>By: russelldubberly</title>
		<link>http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/comment-page-1/#comment-164974</link>
		<dc:creator>russelldubberly</dc:creator>
		<pubDate>Wed, 25 Jul 2012 20:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.eschoolnews.com/?p=103919#comment-164974</guid>
		<description>Your first point is exactly what Gates argues. He wants to increase motivation by use of gaming. Lack of funds is also somewhat of a myth. There are many technology/education grants out there to support this kind of effort. Teachers and admins have to take the iniative to create these opportunities for the school. I agree that bullying is a problem in many schools along with inconsistent discipline.  

Russell Dubberly

State Director of Education of Juvenile Justice Prevention Programs in Florida</description>
		<content:encoded><![CDATA[<p>Your first point is exactly what Gates argues. He wants to increase motivation by use of gaming. Lack of funds is also somewhat of a myth. There are many technology/education grants out there to support this kind of effort. Teachers and admins have to take the iniative to create these opportunities for the school. I agree that bullying is a problem in many schools along with inconsistent discipline.  </p>
<p>Russell Dubberly</p>
<p>State Director of Education of Juvenile Justice Prevention Programs in Florida</p>
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		<title>By: feliperazo</title>
		<link>http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/comment-page-1/#comment-164973</link>
		<dc:creator>feliperazo</dc:creator>
		<pubDate>Wed, 25 Jul 2012 19:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.eschoolnews.com/?p=103919#comment-164973</guid>
		<description>I agree that it perhaps enough damage has already been done by this BLIND-LEADING-THE-BLIND game regarding &quot;games in education&quot;.  Instead of constant misfiring, frustration, and wasted time and emotion, why we don&#039;t invest our resources on seriously discovering the REAL source of the needs and problems in quantitative elementary and secondary education?  Of course it is not an easy problem, and more interdisciplinary discovery and development, as well as organizational cooperation and respect would be more productive, I think...</description>
		<content:encoded><![CDATA[<p>I agree that it perhaps enough damage has already been done by this BLIND-LEADING-THE-BLIND game regarding &#8220;games in education&#8221;.  Instead of constant misfiring, frustration, and wasted time and emotion, why we don&#8217;t invest our resources on seriously discovering the REAL source of the needs and problems in quantitative elementary and secondary education?  Of course it is not an easy problem, and more interdisciplinary discovery and development, as well as organizational cooperation and respect would be more productive, I think&#8230;</p>
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		<title>By: ianmac57</title>
		<link>http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/comment-page-1/#comment-164971</link>
		<dc:creator>ianmac57</dc:creator>
		<pubDate>Wed, 25 Jul 2012 19:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.eschoolnews.com/?p=103919#comment-164971</guid>
		<description>Mention Bill Gates and it is &quot;big news&quot; - be it people supporting his efforts or trying to trash his ideas. At the core of Game-Based Learning though there are Maths Teachers and visionaries who believe whole heartedly in the tangible role that games can ´play´ in our children´s education. One of the pioneers of this is a maths teacher in Norway called Jean-Baptiste Huyhn whose company, We Want To Know in Oslo, has just signed a partnership with the Center for Game Sciences to test maths games across schools all over the USA. We Want To Know´s first game, DragonBox, and a game that teaches kids algebra while they are having fun, immediately went to the top of the paid for apps chart at the Apple App Store knocking Angry Birds off their perch!  To me that is astonishing news and something all Educationalists and Parents should take note of...
make your own mind up by going to www.dragonboxapp.com</description>
		<content:encoded><![CDATA[<p>Mention Bill Gates and it is &#8220;big news&#8221; &#8211; be it people supporting his efforts or trying to trash his ideas. At the core of Game-Based Learning though there are Maths Teachers and visionaries who believe whole heartedly in the tangible role that games can ´play´ in our children´s education. One of the pioneers of this is a maths teacher in Norway called Jean-Baptiste Huyhn whose company, We Want To Know in Oslo, has just signed a partnership with the Center for Game Sciences to test maths games across schools all over the USA. We Want To Know´s first game, DragonBox, and a game that teaches kids algebra while they are having fun, immediately went to the top of the paid for apps chart at the Apple App Store knocking Angry Birds off their perch!  To me that is astonishing news and something all Educationalists and Parents should take note of&#8230;<br />
make your own mind up by going to <a href="http://www.dragonboxapp.com" rel="nofollow">http://www.dragonboxapp.com</a></p>
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		<title>By: harry674</title>
		<link>http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/comment-page-1/#comment-164931</link>
		<dc:creator>harry674</dc:creator>
		<pubDate>Mon, 23 Jul 2012 22:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.eschoolnews.com/?p=103919#comment-164931</guid>
		<description>Gates already flamed out with the smaller school initiative.  With so much money to spend, he&#039;s at it again.  You can always find academics ready to try anything they can get a juicy grant for.  There will be some teachers, students, and parents ready to bite.  I have to give Gates credit for not giving up, but this is the wrong place to go for many subjects.

Games might work for basic economic savvy, for learning a foreign language, and for basic arithmetic concepts.  They won&#039;t do for more advanced thinking because the ROI is very poor.  Students playing games will spend too much time &quot;gaming&quot; and not enough learning.

There are only so many hours in student&#039;s day.  The issue here is making learning more effective (better learning results), more efficient (taking less time to learn the same stuff), and less expensive -- all at the same time.  And, it has to be scalable.

I can show you one example that does all of these, but it&#039;s a rather narrow case of online hands-on science labs.  There&#039;s no gaming involved.  Outside of elementary school, I know of no game that succeeds in the simple list above.

Many of the benefits being touted for games exist for other online activities.  Why go for games?  Because kids like to play games online.  Games have been around for centuries and have persisted.  These games are relaxing, social activities.  Will learning games be those?

I wish Gates would stop jumping into these grandiose ideas and start investing where he can make a real difference.  Have him call me.  Just search for &quot;online science labs&quot; and you find me.</description>
		<content:encoded><![CDATA[<p>Gates already flamed out with the smaller school initiative.  With so much money to spend, he&#8217;s at it again.  You can always find academics ready to try anything they can get a juicy grant for.  There will be some teachers, students, and parents ready to bite.  I have to give Gates credit for not giving up, but this is the wrong place to go for many subjects.</p>
<p>Games might work for basic economic savvy, for learning a foreign language, and for basic arithmetic concepts.  They won&#8217;t do for more advanced thinking because the ROI is very poor.  Students playing games will spend too much time &#8220;gaming&#8221; and not enough learning.</p>
<p>There are only so many hours in student&#8217;s day.  The issue here is making learning more effective (better learning results), more efficient (taking less time to learn the same stuff), and less expensive &#8212; all at the same time.  And, it has to be scalable.</p>
<p>I can show you one example that does all of these, but it&#8217;s a rather narrow case of online hands-on science labs.  There&#8217;s no gaming involved.  Outside of elementary school, I know of no game that succeeds in the simple list above.</p>
<p>Many of the benefits being touted for games exist for other online activities.  Why go for games?  Because kids like to play games online.  Games have been around for centuries and have persisted.  These games are relaxing, social activities.  Will learning games be those?</p>
<p>I wish Gates would stop jumping into these grandiose ideas and start investing where he can make a real difference.  Have him call me.  Just search for &#8220;online science labs&#8221; and you find me.</p>
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