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	<title>Comments on: Educational gaming gaining steam</title>
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	<link>http://www.eschoolnews.com/2012/12/21/educational-gaming-gaining-steam/</link>
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		<title>By: nwatsonstone</title>
		<link>http://www.eschoolnews.com/2012/12/21/educational-gaming-gaining-steam/comment-page-1/#comment-169463</link>
		<dc:creator>nwatsonstone</dc:creator>
		<pubDate>Mon, 07 Jan 2013 19:33:00 +0000</pubDate>
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		<description>While the article notes the benefits of selecting “good games” and mentions the value of “learning objectives” for effective game use, the primary driving reason for selecting a game is the objective or student learning outcome. Games are excellent teaching tools and instructional methodology that bring fun and excitement into the classroom.  But, what is fun and excitement if students are not learning the intended objective for the class session?  Educators are expected to manage their classroom effectively and meet the learning needs of their students. Overall, the objective, size of the class, the resources available, the physical arrangement of the class—in-resident or online, and the time the students have in the class will make a difference as to which “good game” best meets the needs of the students. We cannot lose sight of the learning objective in any classroom enhancement! You may gain further perspective on gaming by visiting OnlineLearningTips.com: http://onlinelearningtips.com/2012/12/06/gaming-in-online-education.</description>
		<content:encoded><![CDATA[<p>While the article notes the benefits of selecting “good games” and mentions the value of “learning objectives” for effective game use, the primary driving reason for selecting a game is the objective or student learning outcome. Games are excellent teaching tools and instructional methodology that bring fun and excitement into the classroom.  But, what is fun and excitement if students are not learning the intended objective for the class session?  Educators are expected to manage their classroom effectively and meet the learning needs of their students. Overall, the objective, size of the class, the resources available, the physical arrangement of the class—in-resident or online, and the time the students have in the class will make a difference as to which “good game” best meets the needs of the students. We cannot lose sight of the learning objective in any classroom enhancement! You may gain further perspective on gaming by visiting OnlineLearningTips.com: <a href="http://onlinelearningtips.com/2012/12/06/gaming-in-online-education" rel="nofollow">http://onlinelearningtips.com/2012/12/06/gaming-in-online-education</a>.</p>
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		<title>By: curbano</title>
		<link>http://www.eschoolnews.com/2012/12/21/educational-gaming-gaining-steam/comment-page-1/#comment-169425</link>
		<dc:creator>curbano</dc:creator>
		<pubDate>Wed, 02 Jan 2013 16:18:55 +0000</pubDate>
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		<description>Games can also be used to set up or prepare students for instruction while providing a context for new learning.</description>
		<content:encoded><![CDATA[<p>Games can also be used to set up or prepare students for instruction while providing a context for new learning.</p>
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		<title>By: cnealon</title>
		<link>http://www.eschoolnews.com/2012/12/21/educational-gaming-gaining-steam/comment-page-1/#comment-169379</link>
		<dc:creator>cnealon</dc:creator>
		<pubDate>Fri, 21 Dec 2012 17:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.eschoolnews.com/?p=118268#comment-169379</guid>
		<description>Thanks for the informational and applicable article. When incorporating games into the classroom setting, its important to adhere to certain standards. Teachers should expect their educational game investments to teach along with them: explain a skill, demonstrate it, provide opportunities for practice and most importantly, provide analyzed feedback. Progress monitoring is synonymous with successful transitions to more advanced development areas, skills, and competencies. Its of the upmost importance to ensure your investments offer this value.</description>
		<content:encoded><![CDATA[<p>Thanks for the informational and applicable article. When incorporating games into the classroom setting, its important to adhere to certain standards. Teachers should expect their educational game investments to teach along with them: explain a skill, demonstrate it, provide opportunities for practice and most importantly, provide analyzed feedback. Progress monitoring is synonymous with successful transitions to more advanced development areas, skills, and competencies. Its of the upmost importance to ensure your investments offer this value.</p>
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