Top 10 ed-tech stories of 2013, No. 7: Gaming

From staff reports
December 23rd, 2013

eSchool News counts down the ten most significant developments in educational technology during the past year. No. 7 touches on gaming’s place in the classroom.

gaming-Top10In school systems from coast to coast, tech-savvy educators experimented with augmented reality, educational gaming, and other techniques designed to enhance teaching and learning.

These are only some of the key ed-tech developments affecting K-12 schools in the past year—and we’ve got a full recap for you.

Here, the editors of eSchool News highlight what we think are the 10 most significant ed-tech stories of 2013.

To learn how these stories have made an impact on K-12 schools this year—and how they will continue to shape education in 2014 and beyond—read on.

(Next page: How gaming is making gains)

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One Response to “Top 10 ed-tech stories of 2013, No. 7: Gaming”

Top 10 ed-tech stories of 2013 [] | Callystro | Award Winning Learning Solutions | Game Based Learning Content for Schools
December 26, 2013

[…] This post from reconfirms our belief that games are the way forward in education. The article goes on to mention: “Across the nation, teachers are recognizing that engaging and immersive educational games can motivate students to learn and excel, without students even realizing it.” Read the complete post on […]