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4 stages and 4 effects of learning technology

Learning changes. And learning stays the same, TeachThought reports. The following presentation from Steven Wheeler, Associate Professor at the University of Plymouth, explores some of the changes in both technology and education, including game-based learning, gamification, augmented reality, and mobile learning. An interesting addition to the presentation are ideas from Nova Spivak that behind all of these minor changes is a larger shift from 2.0 to 3.0–from people and tools to knowledge and intelligence…

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