Try a subject-agnostic role-playing game for your class

By Laura Devaney
August 6th, 2014

Game layers on top of existing lesson plans to teach real-world skills

classcraft-gameClasscraft is a free online educational role-playing game that teachers and students play together in the classroom. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced, throughout the school year. Explore the different sections below to get a better understand of how Classcraft works. Classcraft takes less than an hour to set up and only requires a laptop and projector. Students play in teams as mages, warriors, and healers, each with unique powers. The more a student excels in class, not only academically but also in supporting classmates’ learning, the more he or she gains points and obtains real powers like bringing notes to an exam. Conversely, teams lose points by showing up late to class, disrupting the class or turning in incomplete homework assignments and players suffer real consequences like detention and less time to finish assignments. Classcraft founder and high school physics teacher Shawn Young tapped his unique background in education, gamification, and web development to create an online role-playing game that teachers and students can play together in the classroom. Young joined forces with his father, 35-year business veteran Lauren Young, and brother Devin Young, a creative director with an extensive background in design, branding, social media, and developing and producing websites and web apps. The site has three pricing modes, including a free mode, for the 2014-2015 school year.

About the Author:

Laura Devaney

Laura Devaney is the Director of News for eSchool Media. She is a graduate of the University of Maryland's Philip Merrill College of Journalism. When she isn't wrangling her two children, Laura enjoys running, photography, home improvement, and rooting for the Terps. Find Laura on Twitter: @eSN_Laura