gaming-free

Schools gain free gaming with SimCityEDU


Partnership between game developer and ed-tech company grants free gaming access for 2014-2015 school year

gaming-freeNonprofit developer GlassLab will partner with education technology company Clever, so that schools using Clever Instant Login can access GlassLab’s SimCityEDU: Pollution Challenge!, for free, for the 2014-2015 school year.

Clever provides school districts with simple and secure integration with their student information system (SIS) and offers students and teachers single sign-on access to their favorite applications.

Designed in partnership with Electronic Arts, Inc. and assessment experts from ETS and Pearson, SimCityEDU teaches students about the factors affecting the environment in a modern city while providing formative assessment information about students’ ability to problem solve. By explaining and fostering a greater understanding of relationships in complex systems, SimCityEDU reinforces the core skills deemed critical by states for college and the 21st century workplace.

“We know teachers want to use games in their classroom, so we’re always searching for ways to make it easier for them to do that. Clever makes it even easier to use SimCityEDU in any classroom in the country. We’re thrilled to be working with a partner that values ease-of-access as much as we do, and excited to reach even more educators and classrooms with Clever,” said GlassLab Executive Director, Jessica Lindl.

Districts can add SimCityEDU to their Clever Instant Login account and students and teachers will be able to log in to SimCityEDU with one click, no longer wasting time with multiple usernames and passwords.

“SimCityEDU is a new learning game both teachers and students are clamoring to get their hands on. We are thrilled to help make it easy and secure for schools to adopt and use it as part of this next wave of digital learning innovation,” said Clever CEO Tyler Bosmeny. “Since both Clever and SimCity EDU are free to schools, together we are helping to usher in new learning options for schools that may have been previously unavailable.”

In November of 2013, GlassLab released SimCityEDU: Pollution Challenge!, the first of a new generation of educational games built to meet the needs of today’s students and teachers by creating dynamic new game-based tools that make the most of classroom technology and engage students while providing teachers with real-time assessments of Common Core skills that they can trust for guiding instruction. Glasslab’s team draws on the talents of a world-class group of individuals from a variety of backgrounds. Most come from commercial game development, educational technology, or academic research in learning and assessment, and all share a passion for doing work that improves learning outcomes while maintaining a high level of student engagement.

For more information about SimCityEDU, visit www.glasslabgames.org/games.

Material from a press release was used in this report.

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Laura Ascione
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