News

Mobile apps, gaming top students’ school wish lists

By Laura Devaney
December 15th, 2014

Classroom management software, e-learning solutions growing in popularity

school-surveyThree-quarters of schools in a recent survey say they currently use or plan to use e-learning software, and two-thirds of teachers and staff say they currently use or plan to use classroom management software.

Educators were surveyed for The Changing Classroom: Perspectives from Students and Educators on the Role of Technology study, from information technology trade association CompTIA.

“These tools facilitate online homework, accommodate students out for extended sick periods and make online collaboration between students and teachers easier,” said Carolyn April, senior director, industry analysis, CompTIA. “In many ways the education process is mirroring the way corporate America functions: remote access capabilities, teacher and student mobility and a 24/7 availability environment.”

Indeed, technology is pervasive in today’s classrooms and school administrative offices. Longstanding, traditional technologies – printers, scanners, desktop PCs and A/V equipment – have near universal usage rates. The high incidence of wireless network access in the classroom – 85 percent currently have it – suggests that mobile devices are fast becoming the preferred and primary computing tools for students and teachers alike.

(Next page: How students feel about gaming and mobile apps)