News

Top 10 of 2014, No. 9: Gaming

By Laura Devaney
December 23rd, 2014

eSchool News highlights some of the 10 most significant ed-tech developments of 2014, and gaming is No. 9

gaming-2014Each year, the eSchool News editors compile 10 of the most influential ed-tech developments and examine how those topics dominated K-12 ed-tech conversations. No. 9 on our list for 2014 is gaming.

As educators seek innovative ways to engage students, gaming has emerged as one of the most popular.

When implemented correctly, the right game can teach students how to collaborate and think critically. Educators tout immersive gaming environments as a way to motivate students to take risks and encourage students to think about new ways to solve problems.

(Next page: How gaming impacted learning in 2014)