A new report examines how giving students the power to explore digital technology improves learning
Today’s students are creating learning cultures in which they are digital creators, and this transformation is benefiting districts across the nation, according to a new report.
A new EdTechNext report from CoSN notes that creative endeavors such as building learning apps and games, along with digital design and innovations, are causing many schools to transform into “nerve centers for creativity.”
“Digital creativity is not just an idea. It is a powerful way of learning that is enhancing student engagement and preparing them for their college and career paths in modern, 21st century environments,” said Norton Gusky, Co-Chair, CoSN’s Emerging Technologies Committee.
The report highlights various examples of how school systems are encouraging students’ digital creativity in an effort to demonstrate how this digital creativity improves engagement, personalizes learning, and promotes collaboration and expanded learning opportunities.
It also offers educator-provided tips to help others lead and promote digital creativity throughout their school systems:
• Start with something you do well.
• Start with conversations.
• Start young.
• Mine out-of-school programs for ideas.
• Encourage digital creation and regular instruction.
• Get creative with space, scheduling, curriculum and assessment.
• Get creative with professional development.
• Redefine collaboration.
• Communicate and engage with parents.
• Connect your efforts to college and career
The latest edition of the EdTechNext report is made possible by AT&T, Avaya, BestBuy, Brocade, CDW.G, Cisco, Dell, ENA, Filewave, Fortinet, Google, Google Fiber, iBoss Security, iDentityAutomation, itslearning, JAMF Software, Juniper Networks, Lenovo, Lightspeed Systems, McGraw Hill, Microsoft, Nutanix, Pearson, Presidio, Promethean, Qualcomm, ReverTech, Safari Montage, Samsung, SchoolDude, SchoolMessenger and Sunesys.
To read the full report, visit: cosn.org/ed-tech-next-reports.
Material from a press release was used in this report.