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The Friday 4: Your weekly ed-tech rewind

news roundup

Every Friday, I’ll recap some of the most interesting news and thought-provoking developments from the past week.

I can’t fit all of this week’s news stories here, though, so feel free to browse eSchool News [1] and read up on other news you may have missed.

This week? The future of education, including citizen science apps, increases in gamification and game-based learning, and artificial intelligence’s impact on the education industry.

Read on for more:

Report: Gamifying computer science is an easy place to start [2]
The report found that just half of U.S. states actually count computer science as a math or science credit rather than an elective, and 29 states lack computer science teacher certification programs. But a new approach that teaches coding through gamification makes it easy for teachers with zero computer science background to teach coding to students.

3 reasons why AI is education’s future [3]
Today’s quickly emerging artificial intelligence (AI) technology spells change for practically every industry, including education. The day will soon come when we’ll sardonically ask ourselves: “Remember when we had to visit a website and look around for what we needed?” Now the data comes to us.

Schools are gamifying science with this new STEM app [4]
A new app that lets users upload photos of insects and animals is aiding the discovery of new species, NPR reports. Photos uploaded to the iNaturalist app are accompanied by a location, and from there, amateur and expert naturalists can examine the photos to identify the species.

K-12 gaming is still on the rise [5]
Gaming is growing, that’s for sure. We read about it in survey results, we hear about game-based learning in conference sessions and during webinars, and we stumble across it in news coverage.