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Survey: Most schools still haven’t tried virtual reality but many would like to try

virtual reality

Twenty-three percent of schools in a recent survey said they have tested virtual reality or tried it in classrooms.

More than half of those surveyed said they are actively investigating virtual reality for classroom use. Ten percent said they are planning to use it over the next year or two.

Those were the results of a recent survey from Extreme Networks [1] that gauges schools’ progress in implementing and planning for virtual reality in classrooms. It also touches on some of the obstacles associated with its use.

Of the schools that have tried the technology, 52 percent have tried it in science instruction, 20 percent in engineering, and 29 percent in history.

Google seems to be the most popular brand among surveyed schools, with 74 percent using Google, 17 percent using Oculous, and 14 percent using Samsung.

School respondents were somewhat evenly divided on whether or not their IT infrastructures can support virtual reality technology. Thirty-two percent said they are very sure it can, 31 percent said they’re somewhat sure it can, and 30 percent are not sure if it can. Six percent said they are somewhat sure their infrastructure cannot support virtual reality, and 1 percent are very sure it cannot support it.

Next page: How virtual reality can be used in the classroom

Survey respondents said the benefits of using virtual reality in education include:

Major drawbacks include:

Virtual reality content sources include Google, YouTube, Samsung, OER, Nearpod, and Oculus.

Since the survey, a number of virtual reality advances have emerged, as outlined by Bob Nilsson in an Extreme Networks blog post: