Latest posts by Laura Ascione (see all)
- 4 ways to support work-based learning - April 23, 2024
- Prioritizing inclusivity in game-based learning - April 22, 2024
- Friday 5: Universal Design for Learning - April 19, 2024
App of the Week: An anger management tool
App name: Calm Counter Social Story & Anger Management Tool What is it? Calm Counter is a visual and audio tool to help people calm down when they…
$200,000 Follett Challenge deadline set for Jan. 9
It has never been easier to enter the Follett Challenge as contest organizers have streamlined the application process and now provide valuable resources and tips to help schools…
SETDA launches digital learning implementation guide
A new and free resource addressing six focus areas aims to help school leaders implement digital learning initiatives effectively. The Guide to Implementing Digital Learning (GIDL), from the…
Disney donates $55M in apps, books
At the White House Summit on Early Education, The Walt Disney Company announced a $55 million in apps and books through First Book, a nonprofit social enterprise that…
Making learning limitless
The education technology movement has shifted from an experimental phase to the new norm. Standards are changing and teaching methods are evolving because students today are better enabled…
Deeper learning has significant impact
New research reveals that students who attend schools with a focus on deeper learning are more likely to graduate on time and demonstrate higher achievement and test scores,…
Pearson unveils new approach to social studies education
Developing an understanding of social studies--where our society has been and where it is going--is crucial to success in today’s fast-paced, interconnected world. Last month, Pearson unveiled new…
5 top tech tools of 2014
Some of the year's top ed-tech tools include a free slideshow creator, a reading tool with embedded assessments, and an adaptive math practice game. How many of 2014's…
App of the Week: Tap into student creativity
This app helps students tap into their creativity and create interactive games.
Mobile apps, gaming top students’ school wish lists
Three-quarters of schools in a recent survey say they currently use or plan to use e-learning software, and two-thirds of teachers and staff say they currently use or…
FCC approves $1.5B E-rate increase
The Federal Communications Commission on Dec. 11 voted to increase funding to the federal E-rate program by $1.5 billion. The additional funding comes from a consumer telephone bill…
Tech aids at-risk students
Interactive learning and other technology-enabled strategies can increase engagement and significantly improve achievement among at-risk students, according to a new report from the Alliance for Excellent Education (AEE)…
New Ethernet bridge technology meets bandwidth demands
As more schools shift to digital learning environments and online assessments, districts are looking for reliable and cost-effective solutions to support high-volume web traffic. ContentKeeper, a provider of…