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Faster learning progress seen in first Common Core state

Results from the first state to adopt the Common Core State Standards—Kentucky—show that students with more exposure to the standards “made faster progress in learning” than peers who followed the…

Researcher asks: Does the SIS build or dismantle trust?

One researcher is poised to take a fascinating look at Student Information Systems and the data they collect. Are they building a culture of trust?…

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How Twitter influences the Common Core debate

Researchers tracked thousands of tweets on Common Core. What they found was a fascinating look inside the minds of supporters and detractors. University researchers Jonathan Supovitz (University of Pennsylvania Graduate School…

News
How can games support classroom practice?

A new study reveals that scoring systems and player progress dashboards are among common game traits that can help educators more effectively track student learning, but game design must improve…

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Gaming, coding top students’ ed tech wish lists

Access to high-speed internet is among middle and high school students' top technology preferences, according to a CompTIA national survey of students and educators Fifty-six percent of surveyed students said they'd…

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Competition essential to solving U.S. STEM gap

Developing a rigorous vetting process for talented teachers and opening up school choice options are paramount to engaging students in science, technology, engineering and mathematics (STEM), according to a new…

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Study reveals steps to kindergarten prep

An intervention that uses music and games to help preschoolers learn self-regulation skills is helping prepare at-risk children for kindergarten, a new study from Oregon State University shows. Self-regulation skills--the skills…

How-to
4 strategies to build strong teacher leadership

School leaders take on many forms, including students, support staff, and teachers. Building strong teacher leaders helps support a positive and high-achieving school culture, and one of the first stops…

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Screen time debate broadens with research

Screen time remains a hot-button issue, but classifying technology use guidelines to include active versus passive use, and how the technology is used, could help redefine traditional screen time guidelines…

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Wanted: Immersive gaming in K-8 classrooms

Seventy-four percent of K-8 teachers in a recent report said they use digital games for instruction, though few teachers reported engaging students with immersive games that offer in-depth exploration and…

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