eSchool News Articles

Like Minecraft? Try these 7 engaging world builders, too
Like Minecraft? Try these 7 engaging world builders, too

With the popular explosion of Minecraft among middle schoolers and beyond, it’s worth noting that it isn’t the only open world virtual environment with educational value. Take a look at…


International Minecraft competition launches for students
International Minecraft competition launches for students

The first in a series of competitive international "builder" tournaments, students and schools from around the world will square off in Minecraft.


3 ways teachers can make learning more interactive
3 ways teachers can make learning more interactive

Today’s students are a uniquely interactive group. Most of the 80 million Americans who are part of the millennial generation—a group that comprises the lion’s share of today’s student population—can’t…


My top 6 gaming resources for STEM teaching
My top 6 gaming resources for STEM teaching

Motivating students and keeping students actively engaged in lessons is becoming frequently more challenging for even the most creative teachers. At times it can seem we’re competing with smartphones and…


Research-based games help make learning fun again
Research-based games help make learning fun again

Young children are naturally curious, and one of the main ways they learn is through play. Yet, when they arrive at school, too often this sense of play is lost.…


VINCI offers blended learning for pre-K
VINCI offers blended learning for pre-K

Technology entrepreneur Dr. Dan D. Yang already had achieved fame within the world of physics, having earned close to 20 U.S. patents—some of which became the standard for today’s fiber-optic…


ISTE keynote: Gaming has huge educational potential
ISTE keynote: Gaming has huge educational potential

Gaming--educational gaming in particular--has supporters and skeptics. During the ISTE 2013 opening keynote, speaker Jane McGonigal, , a gaming researcher and author of Reality is Broken: Why Games make Us…


Engaging learners through games: Help or hype?

Games are often trumpeted as the perfect tool for creating learner engagement. But what do we really know about how engagement works? What opportunities and risks do games present as…


How I turned my classroom into a ‘living video game’—and saw achievement soar

The notion that struggling and failing is important to learning runs counter to traditional approaches to U.S. education. In the world of gaming, however, the very elements of struggle, challenge,…


How ‘game mechanics’ can revitalize education

Many of the elements and engagement factors found in any number of games across a wide range of genres can help inform the shape of tomorrow’s classrooms.


How to engage girls with gaming

Many people associate video games and gaming with boys, but researchers have discovered that girls become just as engaged when playing interactive educational games featuring certain motivating elements.


How mainstream video games are being used as teaching tools

A growing number of educators are using video games as teaching tools to help students develop a wide array of skills—from writing and physics to problem solving and collaboration.


Bill Gates: Why ‘game-based learning’ is the future of education

In Bill Gates’ vision of the classrooms of the future, students are grouped according to skill set. One cluster huddles around a computer terminal, playing an educational game or working…


Game-based learning catching on in schools

Instead of pulling out books and paper at Nature Hill Intermediate School in Oconomowoc, Wis., on a recent morning, sixth-grader A.J. Remus and his peers practiced language arts and social…


$3M gaming project could help spark STEM education

A $3 million Bill and Melinda Gates Foundation grant will help the MIT Education Arcade build a massively multiplayer online game to help high school students learn math and biology.

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