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Microsoft unveils new research projects
Video conferencing, getting kids interested in computer programming among the applications targeted by new software developments

 

Primary Topic Channel:  Software

 

New tools for video conferencing, sharing information with fellow students or co-workers, discovering distant planets online, and even getting kids interested in computer programming were on display March 6 at TechFest, the annual gathering of Microsoft Corp.'s international research department.

For an event designed to show off cutting-edge software inventions, there were a lot of familiar tools on display: sticky notes, whiteboards, video-game consoles. That's intentional, said Rico Malvar, the managing director of Microsoft Research's Redmond, Wash., lab.

Combining new technologies with familiar tools "makes the transition easier" for regular people, he said, as opposed to the very tech-savvy people who design them.

Researchers showed off several prototypes designed to make keeping track of a busy schedule easier. One, Text2Paper, prints out text messages on stickers that can then be stuck onto a calendar. Another, Text-It-Notes, lets people scribble a message on a sticky note. The devices converts it to a text message using handwriting recognition software, then fires it off to one of a few preset phones.

Those gadgets, along with most of the technology on display at TechFest, are not available yet to consumers, and they might never be. Researchers were showing their best new work to Microsoft employees who work on real-world products, with the hope that their innovations will find homes in future versions of Microsoft Office, Windows Mobile, and other software.

At TechFest, researchers also demonstrated an Xbox video game designed to teach children computer-programming basics. The game centers on an egg-shaped floating robot called Boku, who doesn't do much of anything--until the user starts giving it directions.

"There is an ongoing and deepening crisis in computer science," said Microsoft Research Senior Vice President Rick Rashid. "Our goal is to stem the tide by showing young kids the magic of software programming."

Using Xbox, kids as young as four years of age can program the robot to interact with its world, travel around among various objects they create, and even eat a virtual apple. Instead of typing code onto a blank screen, kids can program Boku's actions by selecting pictures from a menu. For example, to tell Boku to float over toward a red apple on the screen, the user would select tiles, in order, for "see," "red," "apple," "move," "toward."

"It's very much like playing a game," Rashid said. "But it's a serious endeavor that we believe will begin to interest kids in programming and eventually make them more comfortable tackling the really big challenges in computer science."

Kids who play video games often move from "Ooh, games are fun" to "I want to make my own," said Matt MacLaurin, a principal program manager for the Microsoft Research group that created Boku.

MacLaurin said he started programming in junior high school out of pure personal fascination. "For a lot of people, [programming] has become a very profitable career," he said, but he believes the future of computer science depends on getting young people who are excited by programming, not cash.

 
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