Multimedia

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  • This fair-use guide offers copyright shelter
    Mon, Dec 08, 2008    Primary Topic Channel:  Multimedia
    Hoping to clear up the confusion over the "fair use" of digital materials in teaching and learning, a panel of university professors has developed a "Code of Best Practices in Fair Use for Media Literacy Education." [ Read More ]

  • Test-prep services turn to video games
    Thu, Sep 11, 2008    Primary Topic Channel:  Gaming
    With SAT scores at their lowest levels in years, two of the country's largest test-prep course providers are pairing with video game companies for the first time, to give students another way to practice for these oft-dreaded exams. [ Read More ]

  • Student videographers prove ed tech works
    Fri, Sep 05, 2008    Primary Topic Channel:  Video technologies
    The results are in for eSchool News' Empowered Education Awards (EEA)--and three teams of talented students and their teachers are preparing for a trip to remember. With personal tours, catered cuisine, and the chance to speak with their congressional representatives, these award-winning teams will get a grand tour of Washington, D.C.--the place where ideas sometimes meet action. [ Read More ]

  • Researchers mull gaming's impact on learning
    Tue, Aug 19, 2008    Primary Topic Channel:  Gaming
    Researchers gathering in Boston for the American Psychological Association's annual convention highlighted a series of studies Aug. 17 suggesting that video games can be powerful learning tools--from increasing the problem solving potential of younger students to improving the suturing skills of laparoscopic surgeons. [ Read More ]

  • Parents unsure about kids' digital media use
    Mon, May 12, 2008    Primary Topic Channel:  Multimedia
    American parents agreed by a wide margin that digital media skills are important to kids' success in the 21st century, but they also expressed skepticism about whether digital media could contribute to the development of skills such as communicating, working with others, and establishing civic responsibility, according to a new national poll from Common Sense Media and the Joan Ganz Cooney Center. [ Read More ]

  • Gaming helps students hone 21st-century skills
    Tue, Apr 22, 2008    Primary Topic Channel:  Gaming
    Online gaming can help students develop many of the skills they'll be required to use upon leaving school, such as critical thinking, problem solving, and creativity, agreed educators who spoke during an April 16 webinar on gaming in education. [ Read More ]

  • Schools add digital arts to the curriculum
    Mon, Mar 10, 2008    Primary Topic Channel:  Video technologies
    As technology becomes more integrated into today's economy, digital-arts programs in schools around the country are inviting students to express themselves and explore global issues while learning basic 21st-century skills. And with the support of some nonprofit foundations, students are taking video to a whole new level. [ Read More ]

  • Key hurdle for online movies: 24-hour rentals
    Thu, Mar 06, 2008    Primary Topic Channel:  Video technologies
    Apple Inc. has fallen substantially short of its target of having 1,000 movies available for renting through its online iTunes service by the end of February and is blaming studios for the discrepancy. But for educators, there is an equally signficant hang-up to using the service as a means of renting videos for their classes: the 24-hour time limit for finishing movies once you start watching them. [ Read More ]

 

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