4 ways AR/VR can transform your lesson plan

The post-1990’s generation, Gen Z, doesn’t remember a world without digital technology. In fact, the children of millennials, born after 2010, are sometimes described as Generation Alpha. They are poised to be the most tech-savvy demographic to date, with a pathway to success that is largely shaped by video, e-books, podcasts, voice command, and the advent of virtual reality (VR) headsets and augmented reality (AR).

As our business and personal lives increasingly merge with the digital environment, the progression to a more technologically focused model in the classroom is gaining momentum. This trend is reflected in the growing demand for VR and AR applications as equipment becomes cheaper and easier to use while proving its value as an educational tool.

Even though technology has allowed knowledge to be more easily attained for more people, there are roadblocks to learning that must be surmounted. Traditional teaching methods too often focus on providing facts and delivering large amounts of information. The result? A bored, disengaged room of students who are not sure about what they are learning and why.…Read More

Augmented reality brings new dimensions to learning

Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive, Edudemic reports. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device. Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. In our elementary school classrooms, we use AR to create active learning experiences hitherto inconceivable, and in the process redefine the learning space…

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