Friday 5: How esports engages students

Key points:

Academic esports programs aren’t simply a group of students sitting in a classroom playing video games. Rather, teams and tournaments promote collaboration, critical thinking, communication skills, and offer inclusive environments that welcome students from all backgrounds and with all abilities.

How can schools create esports programs and teams?

Conversations around the benefits of esports have centered on collegiate and secondary levels, but recently, the conversation has expanded to include elementary esports, too. Like any new venture, this is something that takes time to fully understand. The beauty is that there is a room full of experts to journey alongside their teacher. It is incredibly powerful when the classroom is flipped and students have an opportunity to share their passions and expertise with their teacher. Here are 6 tips to start an elementary program.…Read More

Top edtech at ISTELive 23

With more than 18,000 attendees, this year’s ISTELive 23 in Philadelphia had a little something for everyone, from AI and esports to security solutions and engaging visual displays.

Here’s a look at some of the top edtech the eSchool News editors saw at ISTELive 23:

Acer America and the Network of Academic and Scholastic Esports Federations (NASEF) announced their alliance to help schools launch or expand their student esports program. Through this alliance, NASEF and Acer America will provide the training, coaching modules and course certification for schools to structure, implement and maintain an esports program. Plus, Acer America, the premier hardware provider for NASEF, is paying the $499 esports coaching certification fee for eligible K-12 schools and universities initiating programs in the 2023-24 school year. The coaching certification for the award-winning NASEF platform prepares teams to participate in the program; having Acer America pay this fee could potentially save a school district thousands of dollars.…Read More

4 tips for creating an elementary esports program

Key points:

  • Esports programs are inclusive and can lead to positive student outcomes
  • A simple approach with accessible, easy-to-use tools, is critical

Scholastic esports is rapidly growing, and many schools are starting to incorporate esports programs into their curriculum. The benefits of esports make a compelling case for creating a program: Research shows that students who participate in scholastic esports experience social and emotional benefits, increased academic achievement, and higher graduation rates.

These positive learning outcomes make esports popular in secondary grades, with both students and educators advocating for the addition and growth of scholastic esports in their middle and high schools. But esports isn’t just for the older kids, and starting an esports program in early elementary school can be an effective way to lay the groundwork for esports participation as students make their way into higher grade levels.…Read More

BenQ Sponsors the Undisputed Texas High School Esports State Championship

COSTA MESA, Calif. — BenQ, an internationally renowned provider of visual display solutions, sponsored the Undisputed Texas High School Esports State Championship, April 28-29 at the Esports Stadium Arlington. The crowd was up close to the action, thanks to BenQ’s donation of 40 BenQ Board smart boards. Also at the show, BenQ’s esports product line, ZOWIE, showcased its premium gaming monitors.

The Undisputed Texas High School Esports State Championship is put together by the Texas Scholastic Esports Federation, a teacher-run, 501c(3) nonprofit organization serving Texas schools with a mission of making esports an accessible, inclusive, and equitable path to college, career, and military readiness for all Texas students. Over two days, the championship brought together 500 competitors, 30 high schools, and five titles — Valorant, League of Legends, Overwatch 2, Rocket League, and Super Smash Bros. Ultimate.

“BenQ has a long history of supporting teachers and the esports industry with state-of-the-art visualization solutions built around an arsenal of tools and features that define a positive learning and gaming experience,” said Bob Wudeck, senior director of business development at BenQ Education. “Designed to be an intuitive and innovative hub in the classroom, our BenQ Boards are unlike anything else on the market and now attendees will see them set up to support an esports competition. We’re excited to be part of this local event and showcase BenQ’s investment in education and esports in one place.”…Read More

Association of Latino Administrators and Superintendents (ALAS) Partners with Scholastic to Create Latino-inspired Book Collection

WASHINGTON, D.C. – The Association of Latino Administrators and Superintendents (ALAS) partnered with Scholastic to help them develop “ Rising Voices: Elevating Latino Stories,” a new collection of books for grades K-5 which showcases positive images of Latino protagonists.

ALAS Executive Director Dr. Maria Armstrong, along with author Sulma Arzu-Brown and Emmy-award-winning actor and producer John Leguizamo, serve as mentors for the project, providing insight and guidance during the development of the collection.

“Representation matters, and many students of color simply don’t see themselves in most traditional classroom texts. That is a disservice for both those students, and for their classmates,” said Dr. Armstrong. “This collection helps address this issue and supports teachers in creating inclusive classrooms where stories are discussed and embraced and where students learn about each other’s culture and heritage. It is the mission of our organization to support the education and sense of belonging for all students and in particular for Latino students and students of color. Helping one of the world’s largest book publishers create inclusive learning and teaching materials is one way we can do this.”…Read More

Build ‘beyond the game’ for max esports impact

When we started the Orange County High School Esports League as a pilot program in January 2018, there was a lot of skepticism about bringing esports into schools and into classrooms. Based on successes that included increased student engagement and positive classroom and social developments, we expanded to form NASEF, the nonprofit North America Scholastic Esports Federation. There are many school-based esports tournament programs or lesson plans out there, but we emphasize true scholastic esports: intentional learning intertwined with gameplay, whether in the classroom or in an out-of-school program.

NASEF now falls under the even larger umbrella of the World Wide Scholastic Esports Foundation, underscoring a huge attitude shift as educators around the world embrace the concept. That is not to say that there aren’t a few that still need convincing, but most progressive educators are now eager to adopt programs like NASEF’s that are so engaging for students and build both social-emotional and career skills.

These positive outcomes have always been the goal. NASEF’s mission is “to provide opportunities for ALL students to use esports as a platform to acquire critical communication, collaboration, and problem-solving skills needed to thrive in work and in life.” Its vision is “to ensure that ALL students possess the knowledge and skills needed to be society’s game changers: educated, productive, and empathetic individuals.”…Read More

6 tips to begin an elementary esports program in your school

The benefits of esports are well documented. A significant body of research has found that students who participate in scholastic esports programs benefit from increased emotional regulation, academic achievement, and graduation rates.

These benefits only scratch the surface of the positive consequences for students participating in scholastic esports. Thus far, conversations around esports have centered on collegiate and secondary levels, however, a recent change in the winds has shifted the conversation to elementary esports. 

My question: Why haven’t we started this conversation sooner?…Read More

MiEN Company Releases White Paper on Creating a Scholastic Esports Program

GRAND RAPIDS, Mich. – June 15, 2022 – An increasing number of schools are finding that scholastic esports – competitive online video gaming between schools – provide the same social and emotional learning (SEL) benefits as traditional athletics and can also be used to teach a variety of subjects. To help schools implement this new pedagogical support, MiEN Company has published a white paper titled “ Using Esports to Teach K–12 Academic and Social Emotional Skills: Design of Esports Environment Supports Skill Development Outcomes.”

The white paper informs readers about resources like the North America Scholastic Esports Federation (NASEF), which offers a free state-approved esports curriculum for class time instruction or after-school activities. Readers will also find information about the Middle School Esports League, the High School Esports League and the National Association of Collegiate Esports. The white paper outlines the benefits that each organization can provide for schools and students.

“Using Esports to Teach” also discusses how esports programs can help educators prepare students for STEM careers. In addition to describing the various career pathways, the white paper provides as a link to a NASEF infographic that shows how esports can prepare students for not only STEM careers but also for occupations such as event planner, business consultant, writer, financial advisor and more.…Read More

How scholastic esports helps students’ academic achievement

According to Newzoo, the live-streaming audience for games will hit 728.8 million viewers in 2021 globally. For reference, the NFL is projected to hit 141 million viewers.  Clearly, esports’ popularity is growing exponentially. However, many people are still unfamiliar with esports, especially the emergence of scholastic esports in education.

The utility of game-based learning in education has been known for a long time, but what is beginning to emerge is an understanding of how esports are having an impact in education. Due to the affordances of video games, esports promotes important qualities, forcing students to develop new skills and problem solve in novel situations bounded only by their imaginations.

Teachers who are pioneering esports programs can attest to this. Tyler Hahn, Director of the Cherokee Public Library in northwestern Iowa, has seen that “esports empowers learners to use the convergence [of] games and their own interests as a platform to acquire communication, collaboration, and problem-solving skills needed to thrive in all aspects of life”. His program is focused on developing college and career awareness services for middle school youth through esports and community engagement.…Read More

How to establish international collaboration with esports

As the high school esports club advisor for the William Penn Cybercats, I have had the opportunity to work with my students on some pretty awesome projects. From building our club infrastructure to coordinating a beyond the games challenge, to organizing our first esports teams in Rocket League and Madden 21, and participating in North American Scholastic Esports Federation (NASEF) Minecraft builds. But as a 2020-2021 NASEF Fellow, I was encouraged to go beyond my building walls in a way that enhances cultural understanding and international collaboration.

In our tight urban community, I have seen students enjoy cultural experiences that built on their understanding of the world around them, but I have never helped coordinate them. For my NASEF Fellow Capstone project, I and another fellow, Ashley Sheehan from Windsor, United Kingdom, coordinated to have an international Minecraft Build. The task was simple: have a team from each town build a part of their world in this cross Atlantic server, and then discuss those buildings with each other in a live chat.

I banded a small group of students together, and gave them the task. They decided to build the school, William Penn Senior High School, and the park just outside of our main entrance, Penn Park. Both are iconic spaces in the community of York City, Pennsylvania. Ashley’s team of students were going to build their two schools, the Green Room School and the Green Room Sixth Form both in Windsor, UK. …Read More

How to build diversity, equity, and inclusion with scholastic esports

The inclusion of scholastic esports in academic programs is yielding strong and widespread results in the youth of today. Research demonstrates that strong communities are developing, with deep engagement from students who are involved in scholastic esports, particularly students that normally don’t become involved with school activities. Because of that draw, scholastic esports is in a pivotal position to help build diversity, equity, and inclusion (DEI) at schools all around the country.

Organizations play an important role in fostering DEI among students. NASEF’s core values include diversity and respect, and its club members must adhere to the Code of Conduct to participate in tournaments and challenges. Likewise, HSEL competitors agree to abide by behavior standards in community events. 

From the beginning of NASEF’s curriculum in southern California to the 10 magnet schools in Miami-Dade Florida that piloted the curriculum with their students, we have seen a marked improvement among students with respect to DEI. NASEF is now seeing students all across the country and even the world are joining esports clubs and opening up new avenues for themselves.…Read More

Scholastic esports participation leads to substantial learning outcomes

According to Newzoo, the live-streaming audience for games will hit 728.8 million viewers in 2021 globally. For reference, the NFL is projected to hit 141 million viewers.  Clearly, esports’ popularity is growing exponentially. However, many people are still unfamiliar with esports, especially the emergence of scholastic esports in education.

The utility of game-based learning in education has been known for a long time, but what is beginning to emerge is an understanding of how esports are having an impact in education. Due to the affordances of video games, esports promotes important qualities, forcing students to develop new skills and problem solve in novel situations bounded only by their imaginations.

Teachers who are pioneering esports programs can attest to this. Tyler Hahn, Director of the Cherokee Public Library in northwestern Iowa, has seen that “esports empowers learners to use the convergence [of] games and their own interests as a platform to acquire communication, collaboration, and problem-solving skills needed to thrive in all aspects of life”. His program is focused on developing college and career awareness services for middle school youth through esports and community engagement.…Read More