Technology & Learning, September 1998, p. 52

Many programs are sprouting up in schools that unite classes in the arts with instructional technology.

At Woodland High School in Calif., the Arts and Communications program immerses students in a broad multidisciplinary curriculum where technology plays an important role. Every student in the program operates equipment in a state-of-the-art television production studio, in addition to computerized stage-lighting and audio systems. Recent stage performances have incorporated multimedia presentations into the performance.

Students at the Robert Bateman Secondary School in British Columbia, Canada, can take a class in three-dimensional design that teaches skills coveted by a growing digital arts and media industry. In these computer design communications classes, students first learn about basic print design principles before ever touching a computer. Students then move on to modeling concepts with 3-D and animation software.

Several schools in Memphis, Tenn., teamed up to produce an audio CD from scratch as part of the Kids N’ Blues project. Students participated in the production from start to finish; they wrote, recorded, and produced the music, they designed the album cover art and wrote the liner notes, and they promoted sales through live performances. Proceeds from the CD will fund installation of new digital music labs in participating schools.

The Cultural Arts and Technology program at PS 102Q in Queens, N.Y., uses technology to supplement its arts curriculum. Fifth-graders, for example, recently learned about Andy Warhol’s art in the classroom, took a field trip to see an exhibit of the artist’s work at the Whitney Museum, and then used graphics software to replicate on the computer many of the effects Warhol used in his art.