Converge, June 1999, p. 30

Educators are learning the value of investing in school programs that combine art and technology. These programs often yield such payoffs as increased creativity, cooperation, and real world experience for students who participate.

Here are three models of art and technology programs that have reaped educational benefits in their districts:

  1. TETAC (Transforming Education Through the Arts Challenge). Schools selected to participate in this program receive funding earmarked for integrating the arts into the curriculum in ways that enhance the creativity and critical thinking skills of students. Students use software to create art, and then use technology once again to share their projects with TETAC schools in other states.

  2. (OCCA) Oregon Coast Council for the Arts. Begun in 1996, the mission of this project is to endow high school students with artistic and technical skills that they can parlay into practical work experience by teaming up with local businesses and groups on projects.

  3. (MAAE) Minnesota Alliance for the Arts in Education. This organization works to integrate technology and the arts to stimulate learning in a variety of subjects. Participating schools are provided with funding, training, and technical resources through MAAE’s Comprehensive Arts Planning Program (CAPP).