A software start-up company relying on MIT-derived know-how is developing a historically accurate, high-tech video game that it hopes will engage high school and college students in World War II (WWII) history lessons. The game will use state-of-the-art technique while meeting the standards and accommodating the limitations of today's classrooms, its developers say.

The idea appeals to some educators, who believe video-game technology can be a powerful teaching tool if tailored to the classroom environment.

Although a handful of mainstream simulation games, such as Civilization III or Age of Empires,

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