$250 prizes for best student-designed toys

TOYchallenge is a toy and game design competition that is sponsored by Sally Ride Science Club, Smith College, and Hasbro Inc. The competition aims to encourage middle school kids, especially girls, to pursue their interest in science and engineering while having fun. To join TOYchallenge, design teams must find an adult coach and register before Dec. 15 (registration fee is $25 per team); choose a theme from seven toy categories, such as “Build It!,” “Get Out and Play,” and “Remarkable Robots”; and create and submit their entry, which must consist of a visual presentation, written description, and early version of their original toy or game concept. Teams that cannot attend one of the regional events may mail in their written entry. To participate in the National Showcase, teams must construct a working prototype or model of their design. Boys and girls in grades five through eight may participate, but at least half of the members of each team must be girls. Five teams at each regional event will be awarded $250 development grants toward presenting their toy or game at the National Showcase. TOYchallenge 2005 will officially launch Sept. 15, and the deadline to register is Dec. 15. Participants who pre-register before Sept. 15 can receive a free TOYchallenge 2004 T-shirt for each team member while supplies last.

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100 Pennsylvania schools getting a big dose of handhelds

The Bucks County Courier Times reports on seven suburban Philadelphia schools that won a state Hands-on Technology grant to buy dozens of handheld computers for classroom use. The seven schools were among 100 Pennsylvania schools that won such grants, which combined for more than $1 million in funding.

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Mass. community college making most of its federal grants

MassLive.com reports on how Springfield Technical Community College is using new technology to educated hundreds of students with diagnosed learning disabilities. Grants from the National Science Foundation and U.S. Department of Education made the school’s technology initiative possible.

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New technology offers help for ADHD students

An Asheville, N.C.-based company says it has created an alternative to traditional treatments for attention deficit/hyperactivity disorder (ADHD). The new treatment involves asking users to move images on a computer screen using only their minds.

Built on technology originally used by NASA and the U.S. Air Force, the solution–called “Play Attention”–reportedly taps into brain waves through a red bike helmet lined with sensors. The sensors send information to a computer that in turn controls the outcome of scenarios on the computer screen. As the brain waves change, the outcome on the computer screen changes.

“What this does is make attention concrete,” says Peter Freer, founder and CEO of Unique Logic and Technology, the solution’s creator. “It takes [attention] out of the abstract realm. … It’s the first time in [users’ lives] that they actually see an attentive state as it happens.”

The manufacturer of the “Play Attention” system says its product is being used by more than 300 school systems in the United States. (photo courtesy of Unique Logic and Technology)

The technology reportedly has helped 8-year-old Ricky Stone, who suffers from autism and learning disabilities, and his mother live more normal lives. “Play Attention,” combined with a dedicated teacher at Brooks Global Studies, an extended-year magnet school in Greensboro, N.C., helped Ricky learn how to better control his actions and cope with the ups and downs of everyday life by teaching him to concentrate, The Associated Press (AP) reported July 27.

For example, Ricky plays a game where a whale swims in the ocean. The more Ricky focuses on the whale, the deeper he swims, and Ricky’s score jumps. A high score can’t get Ricky too excited because, without his full concentration on the whale–which he nicknamed “Shamu”–the whale swims to the surface.

Ricky’s mother, Lana Stone, saw her son develop cause-and-effect thinking–“an absolute miracle,” she told AP–within a couple of months after he began to use “Play Attention” in March 2003. Before using the program, Ricky wouldn’t equate his actions with their consequences. Now, he understands that if storms out of after-school care, his teacher will call his mother to pick him up.

“Having any sort of reasoning skills or cause-and-effect thinking is the difference between kids like my son having any kind of a chance at a typical life or winding up in an institution,” Stone says.

The program is a learning tool that builds a person’s understanding of what it really means to pay attention. In an attempt to practice something that most closely resembles the actual event, “Play Attention” allows users to develop skills needed to perform better in a classroom, work, or general setting.

But Freer, the creator, acknowledges that the device is not a miracle: “It takes hard work and consistency.”

For most cases, Freer recommends that users get at least 40 hours of work with the program before expecting to see substantial results.

The cost of the “Play Attention” system for in-home use is $1,795, which includes an initial 90-minute tutorial, unlimited access to staff and technical support, as well as progress reports and reviews based on data sent into the company. Through a full distance-learning program, trained specialists monitor use remotely to increase productivity and focus by giving feedback and analyzing results, the company said.

For schools and learning centers, the price is $2,500, which includes everything for in-home use, but allows the program to be used for an unlimited number of people, versus just two for in-home use.

According to the company, “Play Attention” is being used in more than 300 school systems throughout the United States as well as learning centers and psychologists’ offices worldwide, including Beijing, Singapore, and New Zealand.

The company says it is also in discussions with an unidentified U.S. Olympic team to use the system to help the team benefit from increased and improved focus.

Freer started testing the system in the Asheville school system in 1994.

The program came about when Freer, who spent 14 years as a teacher in western North Carolina, experienced problems with a student who had difficulty paying attention. When he went to the administration, he was told to “dangle a carrot over his head,” move the student’s desk closer to his desk, and shorten his assignments.

Still feeling inadequate, not being taught how to cope with these issues and unable to accommodate the student’s needs, Freer looked for a way to help train students–children and adults–to control their attention and filter out distractions.

“They have no idea what we’re asking them to do and where they need to be physiologically and mentally,” Freer said. “They just don’t know.”

For years, traditional treatment for ADHD and other learning disabilities has been medication such as Ritalin and Adderol. For those looking to supplement medication, Freer thinks “Play Attention” is the answer.

“Medication does not teach skills; that’s where we come in,” he said. “There has to be some kind of supplement to that, because you can’t just hope by osmosis by taking a pill that these kids are going to perform better.”

Performance successes with students like Ricky have given teachers like Linda Creamer no choice but to take on a mission–and more hours–on top of her normal teaching day. Creamer recently opened a learning center in Greensboro to accommodate more students.

“This is the best program I have found,” Creamer said. “It’s very positive for the children. … They can set goals for themselves on behaviors. It just performs wonders.”

Both the State University of New York at Plattsburgh and East Virginia Medical School are studying “Play Attention,” with results expected within the next year. Results of a satisfaction survey sent to psychologists, teachers, and parents asking about the effectiveness of the program reportedly indicated that 85 percent of the students showed improvement, the company said.

Kenneth Kaufman, director of Focus Through Fun and the Institute for Behavioral Health in Commack, N.Y., now has 30 patients using the program, which he started in January.

Kaufman said the program gives options to patients looking to forgo traditional medicinal treatments for ADHD.

One drawback, Kaufman said, is that since most patient sessions include only 30 to 45 minutes of real treatment, achieving results can take a year or more–a long road for parents and students looking for faster results.

Freer will hold free demonstrations of the system at upcoming events in Winston-Salem, Dallas, Houston, and Atlanta.

Links:

Play Attention
http://www.playattention.com

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Broadband’s future in no way limited to DSL, cable providers

In its continuing series on the growth of broadband technology, News.com looks at the obstacles faced by smaller companies offering alternative broadband solutions. Although the economy is once again friendly to such companies, they still have trouble competing with the major players. However, the wireless broadband frontier offers new opportunities.

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Students win prize for documentary on firearms in school

The Ventura County Star reports the story of two local California teens who vented their frustration with their school’s policy on firearms by making a documentary video that examined why the students felt the policy was unfair. The documentary earned them a $1,500 prize from C-SPAN. (Note: This site requires registration.)

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C-SPAN, educators bring 2004 election into the classroom

The Contra Costa Times reports on presidential election coverage by “C-SPAN in the Classroom.” As part of a fellowship program, the cable network enabled three educators to come to Washington and help design unique multimedia lesson plans they could bring home to their students. C-SPAN has been running this program for the past 11 years.

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Much at stake in territorial fight over VoIP regulations

The New York Times reports on the already intense fight between the FCC and states that want to take hold of IP telephony regulation. The Times says the emergence of VoIP might be the “most significant development in telecommunications since the breakup of the AT&T monopoly 20 years ago.” (Note: This site requires registration.)

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