Educators increasingly are using sophisticated computer games to snag and hold the interest of the "digital natives" in their classrooms, but some teachers have trouble accepting the educational value of making learning fun. This obstacle cannot be found in the cutting-edge learning environments described in this report, starting with one game-augmented course that has kids learning before they even know it.

Profit and loss ... PowerPoint ... spreadsheets ... typing practice: This junior high school business class could have given a case of the yawns to a buttoned-down executive, not to mention the kids.


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