Lexington, KY – November 16, 2007 Mersive Technologies, an emerging display technology company that is redefining the ease with which ultra resolution, multi-projector displays can be designed, announced today that its Mersive SolTM Server is now fully supported in version 5.4 of MetaVR Virtual Reality Scene Generator (VRSG)TM, a state-of-the-art, real-time 3D computer image generator (IG). The "Mersive Enabled" VRSG will allow VRSG IG users to improve the visual quality of their displays while reducing ongoing maintenance expenses.

The Mersive Sol Server is a camera-based solution for automatically calibrating multi-projector display systems. Displays utilizing the Sol Server can be flat, n-gons, cylindrical or spherical. Complex display systems can be calibrated in as little as one minute per channel. A single

1-unit Mersive Sol Server can serve an unlimited number of VRSG channels in a display.

The VRSG 5.4 now receives parameters from the Mersive Sol Server and then uses the calibration solution to apply proper warping, blending, and color correction in the blend regions to images being generated by the IG. The solution, which broadens projection options available to customers, is agnostic to "downstream" projection.

"Higher resolution display requirements, achieved by clustering multiple projectors, are driving the need for the Mersive Sol Server solution," says Garth Smith, president of MetaVR. "Support for the Sol Server in VRSG 5.4 solves many existing display issues for our customers and enables a new generation of displays to emerge."

A combination of the MetaVR VRSG and the Mersive Sol Server was recently chosen by Lockheed Martin for the Prototype JTAC Training Rehearsal System (TRS), a series of dome simulators. A portable Interim JTAC TRS will be on display at I/ITSEC in Orlando, Fla., November 26 – 29. The Mersive Sol Server also will be demonstrated at I/ITSEC in the MetaVR booth (#1901).

A JTAC is the link between the Army and the Air Force when combat requires the aid of close air support. JTACs are expected to maintain situational awareness, know the supported unit’s plans, and validate and prosecute targets of opportunity. The I-JTAC TRS Proof-of-Concept Dome, built by Lockheed Martin, offers a high fidelity, realistic, fully immersive, real-time visual environment with sensor, simulator, and database correlation.

"We’re delighted to see seamless support for the Sol Server in the MetaVR VRSG image generator," says Randall Stevens, president/CEO of Mersive Technologies. "Support for Mersive’s innovative auto-calibration technology directly within the industry-leading Windows-based IG lets VRSG users create and deploy unprecedented display systems as witnessed by Lockheed’s JTAC program."

About Mersive Technologies

Mersive Technologies is a display technology company that redefines the ease with which ultra resolution, multi-projector displays can be designed, configured and maintained. A leader in the creation of ultra definition (UD) displays with resolutions greater than high definition (HD) devices, Mersive provides a cost-effective, true auto-calibration solution capable of merging any number of projectors into a seamless display of almost any size, shape and resolution. Technology once considered only practical for select high capital industries is now being made available by Mersive for a range of applications from simulation and training to museum displays and digital signage. Mersive is privately held and venture funded with additional grant support. Its clients include the U.S. Army and the U.S. Air Force as well as a number of museums and academic labs. For more information on Mersive’s ultra definition display technologies, please visit http://www.mersive.com.

About MetaVR

MetaVR, founded in 1997, develops game-quality PC commercial software for the simulation and training markets, featuring high-speed 3D visualization content and rapid creation of networked virtual worlds using real-world data. MetaVR’s real-time PC-based visual systems provide the fidelity of geospecific simulation with game-quality graphics. Users can build (with real-world photographic imagery, elevation data, and feature data) high-fidelity virtual worlds with our terrain generation applications, and render in real time, at 60Hz frame rates, the resulting virtual world with our real-time 3D visualization application, Virtual Reality Scene Generator (VRSG)TM. MetaVR systems are used for applications such as urban operations training, unmanned aerial vehicles, manned flight simulators, environmental disaster management training, and prototyping the JTAC Virtual Trainer Dome. For more information, visit www.metavr.com or send email to inquiries@metavr.com.

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