American parents agreed by a wide margin that digital media skills are important to kids’ success in the 21st century, but they also expressed skepticism about whether digital media could contribute to the development of skills such as communicating, working with others, and establishing civic responsibility, according to a new national poll from Common Sense Media and the Joan Ganz Cooney Center.
The results suggest that tech-savvy school leaders might need to reach out to parents and demonstrate how their children’s use of digital media in classrooms can contribute to these skills.
Three out of four parents in the survey agreed that knowing how to use digital media is as beneficial for kids as traditional skills such as reading and math, and 83 percent of parents said that using digital media gives their children the skills they need to succeed in the 21st century.
But parents expressed skepticism about the value of many digital media platforms, particularly when it came to whether digital media could teach kids how to communicate and collaborate–skills that are essential in a 21st-century workforce. For example:
• 67 percent of parents said they did not think the web helped teach their kids how to communicate.
• 87 percent of parents said they did not believe the web helped their kids learn how to work with others.
• Three out of four parents did not believe the web can teach kids to be responsible in their communities.
"When it comes to digital media in kids’ lives, it’s a confusing time to be a parent," said Jim Steyer, CEO and founder of Common Sense Media. "Clearly, parents seem to understand that the world has fundamentally changed and that kids need digital media to be successful in the 21st century. But the results also suggest that parents have reservations about how their kids engage with each other using digital media. That’s why it’s important that we help parents understand both the potential and the risks of digital media, so we can make sure kids get the best of this new world."
Michael Levine, executive director of the Joan Ganz Cooney Center, said the poll represented a significant step toward understanding how digital media can best be used to improve kids’ lives.
"The media landscape has been fundamentally transformed in the past decade," Levine said. "Our kids are adapting to change at breakneck speed. Adults who nurture children are trying to catch up to ensure that the new, ubiquitous digital diet is balanced and educational."
He added: "The scarcity of [high-] quality research on how these new tools can be used best is an urgent national priority, especially in meeting the needs of children who are traditionally underserved. Everyone must be prepared to compete and cooperate in our global economy today, so skills like learning to read and thinking critically, solving problems, and collaborating with children from other cultures are now more critical than ever. Policy makers, researchers, industry leaders, schools, and parents all must better understand and invest in the potential of digital media."
The poll included a nationally representative sample of 695 parents, as well as an illustrative sample of 245 teachers. The results from the teachers surveyed indicate that, generally speaking, educators have more favorable views about the educational potential of digital media than parents do. A majority of teachers (59 percent) reported that parents underestimate the educational value of digital media.
"When you consider the context in which parents and teachers typically experience kids’ media use, these results seem to make sense," Steyer said. "Teachers are more likely to see kids using technology in formal, or at least semi-formal, educational settings, while parents tend to see kids using media in a more casual way."
Even though teachers seemed to see more educational potential in digital media than parents, they did agree that some "educational" digital media products are overselling themselves: 63 percent of parents and 61 percent of teachers said they were skeptical about the educational claims that some digital media products make.
Teachers in the poll also indicated that they don’t see educational potential in all digital media platforms. Only 15 percent of teachers said that video games had a lot of educational potential, and only 14 percent of teachers said MP3 players had a lot of educational potential. Additionally, only three percent of teachers felt that cell phones can help kids learn important skills.
"By and large, American educators don’t utilize mobile technology as a creative way to teach," Levine said. "This is in stark contrast to other cultures. While the Japanese deliver English lessons to students using the Nintendo DS, American teachers don’t currently see a place in the classroom for mobile innovations."
Said Levine: "Our schools are kind of locked in a time warp."
Based on the results of the poll, Common Sense Media and the Joan Ganz Cooney Center recommend that:
• Policy makers support a nationally coordinated effort to fund research on the learning potential of digital media, as well as its integration into classrooms via professional development for teachers and education for parents. This research should focus on the added value of digital media to teach both traditional and 21st-century skills in formal and extended learning settings, as well as the critical role that adults can play in scaffolding learning for students who are at academic and social risk.
• Additionally, policy makers in both the public and private sectors need to create evidentiary standards to help consumers make sense of products marketed as "educational."
• A national public engagement effort should be mounted to help parents understand that the range of 21st-century skills goes far beyond the "3 Rs" they learned. Parents should be provided with tools and information to help facilitate their comfort, acceptance, and usage of digital media to promote skills that will be essential for their children’s success today.
The full results of the poll were unveiled at the first-ever Joan Ganz Cooney Center Symposium on May 9. The symposium was sponsored by Electronic Arts, McGraw-Hill Education, the Corporation for Public Broadcasting, and PBS.
Common Sense Media and the Joan Ganz Cooney Center also announced plans to release this state-of-the-state report on an annual basis to help drive further research in this area. The poll was funded by a grant from the John D. and Catherine T. MacArthur Foundation. Additional support was provided by the Corporation for Public Broadcasting and PBS.