For the past year and a half, students at Broad Creek Middle School in Newport, N.C., have used virtual reality technology to enhance their reading skills across the board--and the evidence suggests these efforts are paying off.


Quest Atlantis, created by Indiana University professor Sasha Barab, uses a three-dimensional multi-user virtual environment and games with storylines to help children advance academically and learn about life.


Since students began using Quest Atlantis, their reading scores have improved, especially for some of the weaker readers, Broad Creek Principal Cathy Tomon said.


"We had students who were reading at a first-grade level and were in the sixth grade,"

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