Princeton – March 30, 2011 –, a professional social network for the education community, announces the launch of a new online learning community on “Game-Based Learning” that provides a forum for educators, publishers, and game developers to come together to discuss guidelines and current practices, and most importantly, to share ideas to advance this emerging field. This innovative program is co-hosted by and the Education Division of the Software & Information Industry Association (SIIA).

The program focuses around a series of monthly webinars presented by leaders in the field of games and learning. The webinars provide a forum for an unprecedented collaboration among a wide-range of stakeholders. The webinar sessions will include a “live chat” for immediate follow-up discussion. An online community on will be for ongoing collaboration anytime, anywhere using the latest Web 2.0 tools.

Lee Wilson, the president of PCI Education and author of the SIIA report, Best Practices for Using Games & Simulations in the Classroom, presented the introductory webinar on March 29th.

Future webinars will include: “Death of Textbooks, Emergence of Games” with Dr. James M. Bower Ph.D., founder, Chairman, and CEO of Numedeon Inc.; “Educational Reform and Games” with Richard N. Van Eck from the Department of Teaching & Learning at the University of North Dakota; “How Computer Games Help Children Learn” with Game Scientist David Williamson Shaffer from the Departments of Educational Psychology and Curriculum and Instruction at the University of Wisconsin-Madison; “An Introduction to the World of Educational Games” with Co-founder and Lead-Designer Dan Norton from Filament Games; “Teaching Video Game Design” with founder and president Alan Gershenfeld from E-Line Media; “Learning and Assessment through Immersive Simulation of Virtual Ecosystems” with Chris Dede from Harvard University’s Learning Technologies Department; and “How Games Can Create Social Learning Opportunities for Students” with Snehal Patel, CEO of Sokikom.

Lisa Schmucki, founder and CEO of, commented, “This unique combination of webinars together with a social networking community creates a powerful new way for educators and other members of the education community to connect and work together to help move forward faster with innovative new ideas. We are delighted to be working with SIIA to launch this latest online community on gaming and learning.”

Karen Billings, vice president of the Education Division at SIIA, added, “The community supports so many of SIIA’s initiatives, from providing educators with information about using games in the classroom, to getting information from the educators. Through, our members can be part of the community and hear the educators’ voice directly to learn about their questions, challenges, and rewards when they use games.”

Anyone interested in gaming and learning is invited to join the online community at Sponsorship opportunities are available for organizations that would like to be recognized for supporting this innovative online community.

For more information, contact Lisa Schmucki at 908-407-2755 or

About is a professional social network for the education community. Members can connect with peers, share information and resources, spread innovative ideas, and create professional learning communities. edWeb promotes collaboration with easy-to-use tools like blogs, discussions, messaging, calendars, polling, wikis, and file sharing. is transforming education through social networking by creating new models for online professional development and learning communities. has partnered with MCH Strategic Data to reach out to more than 3 million K-12 educators in the U. S. is free for educators and is funded with the support of our sponsors. For more information, contact Lisa Schmucki, founder and CEO, at 800-575-6015, ext. 100, or by email at Join edWeb at

About SIIA

The Software & Information Industry Association (SIIA) is the principal trade association for the software and digital content industries. SIIA provides global services in government relations, business development, corporate education and intellectual property protection to the leading companies that are setting the pace for the digital age. SIIA’s Education division serves and represents over 150 member companies that provide software, digital content and other technologies that address educational needs. The Division shapes and supports the industry by providing leadership, advocacy, business development opportunities and critical market information. SIIA provides a neutral business forum for its members to understand business models, technological advancements, market trends, and best practices. With the leadership of the Division Board and collaborative efforts with educators and other stakeholders, the Division undertakes initiatives to enhance the use of educational technology and the success of SIIA members. For more information, contact Karen Billings, vice president of the Education Division of SIIA at 202-789-4487, or by email at Visit the SIIA website at


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