The Developer prize category is aimed at emerging and experienced game developers.

In that category, Filament Games’ Dan Norton and Dan White, creators of grand prize winner You Make Me Sick!, will receive $50,000 for their game, which teaches children about the physical structure of bacteria and viruses, as well as how they are spread. The game prototype can be played at http://www.filamentgames.com/projects/gils.

NumberPower: Numbaland!, produced by graduate students Derek Lomas of Carnegie Mellon University, Dixie Ching of New York University, and Jeanine Sun of the University of California at San Diego, won the Collegiate and Impact Prizes and will receive $50,000 in total. The collection of four games allows K-4 children to construct a set of skills that helps develop their sense of number concepts. The games will be available on different platforms, including the iPad, later this spring. The prototype can be viewed at http://numbaland.com.

The competition was created with support from the AMD Foundation, Entertainment Software Association, and Microsoft,  and implemented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media.

Founding outreach partners for the National STEM Video Game Challenge include the American Library Association, American Association of School Librarians, Boys & Girls Clubs of America, International Game Developers Association, and BrainPOP.

For more on STEM education:

Solving the STEM Education Crisis

For more on educational gaming:

Can gaming change education?

Competition seeks ways to transform learning

Va. tests video games as teaching tool