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Competition promotes digital gaming in the classroom

Focusing on an hourlong lecture about American history or algebra can seem daunting to high school students, who are used to splitting their attention between texting, Tweeting, and playing video games, U.S. News reports.

“They’re born multitaskers,” says Sara Hall, director of the Center for Secondary School Digital Learning and Policy at the Alliance for Excellent Education [1], an advocacy organization. Many educators are trying to mirror that multidimensional aspect of students’ tech lives in their teaching styles by making the learning process more interactive. Many are trying digital textbooks; others are assigning webcast lectures as homework in flipped classrooms; and some are teaching via electronic gaming…

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