During one activity, Cooper broke historical events into parts and placed augmented reality triggers around his classroom. Students walked to each trigger, watched videos and observed information that popped up, and had to place all the historical events into the correct order.

Using what is known as “app smashing,” Cooper combined Aurasma with Tourwrist, an app that lets people take and share 360-degree panoramic images. Using those images with augmented reality gives students first-person perspective of different landmarks around the world–for instance, students can feel like they’re standing right beneath the Eiffel Tower.

Cooper said augmented reality is becoming much more accessible in K-12 classrooms. In fact, augmented reality applications are available in general and specialized formats, with some focusing on science or math.

Augmented reality also is useful for professional development purposes. Cooper and colleagues Cara Carter and Jill Compher created a bulletin board around augmented reality and how it can be integrated with Bloom’s Taxonomy.

In addition to Aurasma, other augmented reality apps include:
Layar: Enhances print materials with digital experiences
colAR: Aimed at younger students and designed around coloring book pages
DAQRI: The company’s free Anatomy 4D app lets users explore the human body and its systems in great detail

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