Asking the right questions can help games make a positive impact in the classroom
You’d have to live under a rock to be unfamiliar with the rise of game-based learning in classrooms across the nation in recent years. Integrating a game into an instructional unit may seem daunting, but four key implementation questions should help educators use games to support teaching and learning and help drive student engagement.
Games offer opportunities for collaboration and inquiry-based, self-directed learning. They also support skill development that students need under Common Core math and Next Generation Science Standards.
It’s first important to define what is not a learning game, said Susannah Gordon-Messer, curriculum and professional development specialist at the MIT Education Arcade, during an edWeb webinar on gaming implementation strategies.
(Next page: Essential questions when considering games in learning)
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