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Top 10 of 2014, No. 9: Gaming

gaming-2014

eSchool News highlights some of the 10 most significant ed-tech developments of 2014, and gaming is No. 9

Each year, the eSchool News editors compile 10 of the most influential ed-tech developments and examine how those topics dominated K-12 ed-tech conversations. No. 9 on our list for 2014 is gaming.

As educators seek innovative ways to engage students, gaming has emerged as one of the most popular.

When implemented correctly, the right game can teach students how to collaborate and think critically. Educators tout immersive gaming environments as a way to motivate students to take risks and encourage students to think about new ways to solve problems.

(Next page: How gaming impacted learning in 2014)

This year, Minecraft was the hot gaming topic, along with how educators can evaluate games for themselves, and how to take a gender-positive approach to gaming in the wake of the #Gamergate scandal.

Learn more about how game-based learning is working in schools:

5 gaming dynamics that truly engage students [1]

#Gamergate—and what it means for gaming in education [2]

6 Minecraft lesson ideas for your Common Core math class [3]

Gaming in education: ‘We don’t need no stinking badges’ [4]

7 ways to evaluate educational games [5]