Digital learning system helps schools integrate game-based learning applications

gaming-platformRGS, a business unit of Avnet, Inc., has introduced the RGS Classroom Game Server (CGS), a new high-performance digital learning system designed to enable school districts to affordably integrate game-based learning (GBL) applications into their digital lesson plans for grades K-12. The unit is optimized for MinecraftEdu from TeacherGaming LLC.

The portable server unit, which features a 4th generation Intel CoreTM i5 processor and 60GB mSATA Solid State Drive, is pre-configured with software, tools, lessons and a self-contained Wi-Fi network.

Each unit can support up to 35 players concurrently, in a variety of network environments including existing Ethernet or Wi-Fi LAN. For classrooms with no network access, the server can broadcast its own LAN, reducing the load on the school network infrastructure. In addition, offline mode allows for play without any Internet connection.

Next page: Highlights of the classroom gaming server

Laura Ascione
About the Author:

Laura Ascione

Laura Ascione is the Managing Editor, Content Services at eSchool Media. She is a graduate of the University of Maryland's prestigious Philip Merrill College of Journalism. Find Laura on Twitter: @eSN_Laura