How to use devices and apps to support specific learning objectives

tech-learningSeymour Papert begins his landmark book “Mindstorms” with a story about a set of gears he played with as a child. The tangible experience of working with gears accelerated his understanding of physics in a way that would have been much harder with only books and lectures. Because of this, he refers to gears as “objects-to-think-with.”

One simple way of understanding our ed-tech pedagogical theory is that we don’t want computing devices to just become replacements for notebooks and textbooks. We want...

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