Popar Toys uses classroom AR to create interactive books about planets, bugs, dinosaurs, and more. Interactive charts bring a new level of engagement to learning on topics such as human anatomy, the periodic table, and the solar system.
Daqri enables users to create their own classroom AR projects.
Two Guys and Some iPads features AR gurus who share a number of ways to incorporate AR into the classroom, and they offer practical examples of the simple ways teachers across the world use AR.
Chromville uses characters to promote storytelling skills, and the classroom component offered through the app gives students the chance to complete AR-enhanced coloring pages.
Emerging classroom AR applications include:
1. Homework mini-lessons: Students scan a page of their homework and the page reveals a video of their teacher helping them solve a problem
2. Book reviews: Students record themselves giving a brief review of a novel they read, and the attach the assigned digital information to the book. Anyone can scan the cover of the book and access the review.
3. Yearbooks: Yearbook tributes, video profiles, sports highlights and concert footage are all capable of being enhanced by AR.
4. Word walls: Students can record themselves providing the definitions to different vocabulary words on a word wall. Then, other students can use an AR app to make a student “pop up” on their screen, telling them the definition and using the word in a sentence.
5. Lab safety: Triggers (images that activate media when scanned by an AR-enabled device) around a science classroom so that students can scan them and learn different safety procedures and protocols for lab equipment.
6. Deaf and hard-of-hearing sign language flashcards: AR-enabled flashcards can contain video overlays showing students with hearing challenges how to sign a word or phrase.
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