Peterson summarized a list of some of his favorite augmented reality apps. To see a full list of his resources organized by subject, visit his website.

1. Cyberchase 3D Builder: This geometry game is used for learning different geometric shapes.

2. The Brain AR App: Examines the layers of the head from skin, muscle and skull down to the inner areas of the brain.

3. Popar World Map: Explores famous landmarks, various animals, different cultures, and other world features

4. Horrible Hauntings: This companion app for the Horrible Hauntings book brings 10 famous ghosts to life (not suitable for younger students).

5. Amazing Space Journey: Students explore the solar system, sun, planets and satellites in detail. They also observe and learn about the planets’ position and orbit.

6. Anatomy 4D: This app provides an interactive 4D experience of human anatomy.

7. AR Flashcards: Letters are enhanced with animated objects beginning with those letters.

8. Shakespeare’s Globe 360: Students step inside the famous Globe Theatre and learn how it was constructed, what a visit there would have looked like years ago, and learn about theater life in that time.

9. Tour of the Nile: Students learn about the Nile River culture and can explore Egyptian archaeology and artifacts in 3D.

10. Quiver: Children create art, print it at school or at home, and watch it come to life.

11. Lunch Rush: Students use math and critical thinking skills to keep track of sushi in this game-based app.

12. Elements 4D: These augmented reality chemistry blocks come to life, and students can produce different chemical reactions by combining two elements. 

Laura Ascione
About the Author:

Laura Ascione

Laura Ascione is the Managing Editor, Content Services at eSchool Media. She is a graduate of the University of Maryland's prestigious Philip Merrill College of Journalism. Find Laura on Twitter: @eSN_Laura