As wearable technology, augmented reality (AR), and virtual reality (VR) become more mainstream and more available to educators, many innovators are looking at how combining such technologies can impact classrooms in the future.
What if a piece of wearable technology could sense a student's stress and offer access to mentors and coaches with just a click of a button? Or imagine a group of students curious and eager to learn more about another culture. What if they could use AR to interact with groups of students from different countries to work on a shared project without ever having to leave the...
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