“Something might need to be done in the classroom to help students,” Schrock said. Educators might consider “giving students freedom to create assessments and allowing varying formats, setting aside creativity time, using technology to broaden assignments, or using unconventional learning methods such as having students create a TED Talk to review a chapter in a textbook.”
Approaches like these encourage students to use empathy, collaboration, and creative imagination skills, she added.
For instance, teachers could:
- Tell students stories about situations that accidentally led to new products such as the Slinky or the Post-It Note. Talking about interesting failures or epic fails, such as Bic for Her pens, can get students engaged and talking about all kinds of ideas.
- Ask students to write headlines for a news article focusing on inventions in the year 2050 and see what they can imagine.
- Pick a well-known object or tool and ask students how they might improve it or change it for the better.
Among Schrock’s many resources is this Tallyfy guide to design thinking, which helps students think about innovation as it relates to helping different consumer audiences with real-world problems. Educators can use it to guide students through the design thinking process. The six steps in the process focus on understanding, exploring, and materializing: Empathize, define, ideate, prototype, test, and implement. Schrock suggested adding a seventh step for reflection.
There are many strategies and tools aligned to those seven steps that educators can use to encourage inventiveness and design thinking in schools. To access Schrock’s extensive inventiveness resources, click here.
Empathize (including polling tools, social media, and experts):
1. Poll Everywhere
2. Google Forms
Ideate (including mapping tools, real-time collaboration tools, and curation tools):
9. Animation Desk
10. Google Slides
12. Polling tools
13. Adobe Spark tools