#7: More than 40 new things we saw at ISTE 2018

ISTE 2018 offered a chance to learn more about promising technologies, new technology trends, and leadership initiatives

[Editor’s note: This story, originally published on June 29th of this year, was our #7 most popular story of the year. Happy holidays, and thank you for tuning into our 2018 countdown!]

Creativity, artificial intelligence (AI), and digital competencies were just a few of the many trends at ISTE 2018.

This year’s conference was one of the largest, with packed sessions and presentations, and 18,540 attendees–a new attendee record.

It was nearly impossible to see and attend everything the conference had to offer, and many educators who couldn’t attend followed keynotes with the #ISTE18 hashtag (they also threw in a #NotAtISTE tag for good measure).

We’ve rounded up some of the biggest trends, news, and tools to help you organize your post-ISTE thoughts.

1. During the conference, ISTE opened enrollment for ISTE U, an online professional learning hub for teachers and leaders to build critical skills for teaching and learning in a digital world. Each course is built on solid instructional design principles. Ongoing instructional support is a critical component of ISTE U, and each course includes either a virtual coach or live facilitator. ISTE partnered with D2L to use the BrightSpace learning management system (LMS) to power ISTE U.

2. AI made a leap from theoretical classroom tool to a tool with real potential for learning. ISTE 2018 sessions explored practical classroom applications of AI, how AI can engage students, and how some aspects of the traditional classroom will be automated and changed by AI.

3. Digital equity was a big buzzword at ISTE, and sessions focused on the basics of why digital equity is important, how to prioritize it through district-vendor partnerships, how to have the conversation about digital equity with school community members, and how the definition of digital equity itself is changing as technology and learning evolves.

4. Mobile, free, and device-agnostic apps captured the attention of a number of ISTE attendees, who packed into a crowded room for an “app smackdown” in which five presenters shared 2-minute run-downs of their favorite classroom apps.

5. Osmo, which provides solutions to help schools use augmented reality and manipulatives, launched a new case and base for iPads. The new case and base work together for added hardware protection, which has been a teacher request. The base has a universal device slot that fits almost any iOS device, including iPad Pro 12.9”, making it convenient for BYOD classrooms.

6. Intelitek‘s CoderZ is a web-based learning environment program where students code virtual 3D robots. It’s self-directed and has three modes: beginner, intermediate, advanced. The split-screen format lets students enter code on one side and immediately test their code on the other.

7. FreshGrade‘s portfolio and assessment platform that showcases students’ learning artifacts—including videos, pictures, audio recordings, links, and documents. Teachers can also map learning objectives to assessments and activities to ensure lessons are focused.

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