An average child today will have played 10,000 hours of video games before the age of 21. If playing games is part of our culture, even part of our identities, then it stands to reason that students can be highly motivated by game-based learning opportunities. So what if we make classrooms the game?

Gamification means using game-design principles such as cooperation, competition, character development, and point scoring in a non-gaming context. In the classroom, it can be as straightforward as transforming learning activities into games or a more subtle application of game-design principles to learning tasks.

Gamifying your classroom can be as...

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  • About the Author:

    Amanda Moore is a fourth-grade teacher in Indianapolis, Indiana. She is passionate about using technology to redefine what learning looks like. It is her goal to inspire educators to revolutionize teaching practices while shaping today’s learners into critical thinkers and problem solvers. Find her on twitter @teachforthewin.