As someone with years of experience working with visually impaired students, I am thrilled by the transition from traditional to digital classrooms–and I am particularly excited by the opportunities that new technology is bringing with it.

Although there has long been a shortage of accessible educational apps for this population of students, especially at the preschool and elementary levels, fresh innovations in educational game design are coming to the rescue. Let’s take a quick look at three positive developments in this arena.

Visually impaired students are gaining new learning opportunities

Tablets are now employed in many classrooms–and as a result, most apps geared to young children are visual. Unfortunately for visually impaired students, these apps have traditionally not been accessible with a screen reader. At the same time, a number of textbook companies have been transitioning their offerings from print to online, which brings with it a similar opportunity: how can these digital materials, which are often interactive in nature, be made fully accessible for the blind?

Related: 4 examples of engaging vision-impaired students in STEM

About the Author:

Diane Brauner is manager of the Paths to Technology website at the Perkins School for the Blind in Watertown, Massachusetts, and has 30 years of experience working with students who are visually impaired.