Augmented reality has been one of higher ed’s big buzzwords for a number of years, but it’s not until just fairly recently that institutions have used the technology in practical ways. Now, higher-ed augmented reality apps are having a moment that extends past the novelty of Pokemon Go–and K-12 could take some of those lessons into its own classrooms.

Most augmented reality apps address a variety of things, such as bringing science concepts to life, improving student retention, and offering campus tours or glimpses of historical moments on campus.

Read more: 5 ways to use AR and VR in the classroom

Here’s how five institutions have harnessed augmented reality apps to address campus needs and take learning to the next level–these methods could inspire early K-12 adopters to look into ways they can use augmented reality apps in similar ways.

Laura Ascione
About the Author:

Laura Ascione

Laura Ascione is the Editorial Director, Content Services at eSchool Media. She is a graduate of the University of Maryland's prestigious Philip Merrill College of Journalism. Find Laura on Twitter: @eSN_Laura