Augmented reality has been one of higher ed’s big buzzwords for a number of years, but it’s not until just fairly recently that institutions have used the technology in practical ways. Now, higher-ed augmented reality apps are having a moment that extends past the novelty of Pokemon Go–and K-12 could take some of those lessons into its own classrooms.

Most augmented reality apps address a variety of things, such as bringing science concepts to life, improving student retention, and offering campus tours or glimpses of historical moments on campus.

Read more: 5 ways to use AR and VR in the classroom

Can K-12 take lessons from how higher-ed is using augmented reality?

Here’s how five institutions have harnessed augmented reality apps to address campus needs and take learning to the next level–these methods could inspire early K-12 adopters to look into ways they can use augmented reality apps in similar ways.

Laura Ascione
About the Author:

Laura Ascione

Laura Ascione is the Managing Editor, Content Services at eSchool Media. She is a graduate of the University of Maryland's prestigious Philip Merrill College of Journalism. Find Laura on Twitter: @eSN_Laura