Higher education is using augmented reality apps to engage students and expand offerings.

5 ways augmented reality apps are changing the game


Here's how education is using augmented reality apps to take academics and engagement to the next level

Augmented reality has been one of higher ed’s big buzzwords for a number of years, but it’s not until just fairly recently that institutions have used the technology in practical ways. Now, higher-ed augmented reality apps are having a moment that extends past the novelty of Pokemon Go–and K-12 could take some of those lessons into its own classrooms.

Most augmented reality apps address a variety of things, such as bringing science concepts to life, improving student retention, and offering campus tours or glimpses of historical moments on campus.

Read more: 5 ways to use AR and VR in the classroom

Here’s how five institutions have harnessed augmented reality apps to address campus needs and take learning to the next level–these methods could inspire early K-12 adopters to look into ways they can use augmented reality apps in similar ways.

Laura Ascione

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