In their personal lives, today’s students have traded in reading for watching. Whether getting a makeup tutorial on YouTube or learning ways to crack the code of their favorite video game on Twitch, they use screen time to discover new content and expand their horizons.

In the classroom, educators have the choice to fight this trend, or to embrace it. I understand the apprehension many educators have to increase screen time in the classroom, but ignoring students’ own learning preferences and inclinations is doing them a disservice. Video facilitates retention. As studies have shown, that kind of...

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  • About the Author:

    Mfon Akpan is an assistant professor of business at National Louis University in Chicago. He was originally inspired by the game Second Life, and began thinking about how VR could be applied in a game-like setting to teach auditing and accounting practices in an applied environment. Akpan is on the Education Committee of the VRAR Association, and gave a TedX presentation in 2018.