Minecraft, which hit its 10-year anniversary this year, is currently the second best-selling video game ever—only beat out by Tetris. The game is what’s called a “sandbox,” where players move around freely and use pixelated “blocks” to build whatever they want, from functioning virtual computers to a replica of the entire country of Denmark. Over 100 million people play the game, and estimates suggest that kids under 15 are the biggest demographic.

As with many trends that become massively popular among kids, K–12 educators can’t...

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  • About the Author:

    Chelsea is a research fellow at the Institute focusing on blended and personalized learning in K-12 education, where she analyzes how innovation theory can inform the design of new instructional models.