Design + Makerspace = Much More than Just a Craft Station
Makerspaces aren’t Craft centers. They are fun, but they do not encourage and engage knowledge of content. Level up your Makerspaces. Add design principles, design knowledge, and design practice, to take your favorite Maker ideas into greatness! Preferred device: any device permitted
Footprint Foothold: Helping Students Manage Their Online Reputations
Students are now being raised in a digitally rich community. This presentation will empower educators with a collaboratively developed learning activity to learn more about their digital footprint.
Get Girls Coding with Micro:bit
Join us for a hands on introduction to the micro:bit, a tiny programmable computer that is inspiring millions of girls around the world to solve problems with technology in their communities. In this session you will work with a partner to design, build, and program a solution to an every day problem with the micro:bit and craft supplies. Find out how other learning communities are integrating the micro:bit within Computer Science curriculum, project based learning and more. Leave with free resources to integrate the micro:bit into any class.
Re-Thinking Tech Leadership in the Age of Ubiquity
As school technology grows ever more ubiquitous, tech leaders’ roles continue to evolve. In this workshop, tech leaders can reflect on their changing roles, consider future disruptors, and plan for a post-ubiquitous digital learning environment.
Using 3D Printing to Build Teacher/Librarian Collaboration
This session will demonstrate to participants how use of 3D printing can help teachers augment their lessons, develop higher order thinking and research, and give students exposure to 21st century technology.
Learning A La Carte With Digital Learning Menus
Give your students choice in their learning through interactive learning menus. We will explore examples of learning menus, learn to differentiate, share tips and tricks that lighten your work flow & the opportunity to create your own learning menus. Preferred device: Preferred device: Chromebook, Mac laptop, or PC laptop with existing G Suite Account.
Reality Bytes: Innovative Learning Using Augmented and Virtual Reality
New uses for augmented reality (AR) and virtual reality (VR) seem to be popping up by the day! During this session, we will explore an AR/VR framework for teaching and learning as well as share how these technologies can be leveraged to enhance the types of learning opportunities for all learners.
Hands-On, Minds-On: CS in an Engineering Context
Discover a project-based course that engages students in programming and computational thinking to solve hands-on, real-world engineering design challenges. Hear why schools nationwide are implementing this course developed by UT Austin.
Future Proof: Preparing Students for the Future of Work
The future of work is top of mind for many. Leaders, educators and students want to know more about the jobs of tomorrow and how to best prepare for an ever-changing job market. One surprising solution to this important discussion is a mix of the old with the new – the 4 C’s (collaboration, curiosity, critical thinking, and communication) and the power of technology. In this interactive session, participants will explore how educators around the world use AWS Educate to practice the 4 C’s while realizing the potential of cloud computing to transform learning and prepare students for college and technical careers.
Practical VR Application and Creation for the Everyday Teacher
Dig into practical strategies for using virtual reality in the classroom including activities & VR examples for each while discussing additional ideas for implementation at every level. Come learn how to create, engage & extend using VR today! Preferred device: laptop or iPad with cell phone. Pre-install Cospaces EDU, Google Tour Building, Merge Explorer, and YouTube to participate.
Engaging Young Children in Coding Playgrounds
Bring your computer or iPad to engage in hands-on activities for teaching coding to young learners using ScratchJr and LegoWedo materials. You will leave with an understanding of how to create a coding playground in your classroom. Preferred device: iPad or PC laptop with Scratch Jr, LEGO WeDo 2.0, and Hour of Code pre-installed.
Full STEAM Ahead: Elementary Robotics
Play with a variety of robots and learn how we have integrated robotics at the elementary level. Code the Ozobots. Play a shower curtain game with Dash. Experience chariot races. Check out the angles as Ollie jumps ramps and much more!
Building and Sustaining an Afterschool STEM Program
Starting a STEM club is easy but keeping it growing and sustaining it is challenging. This program is a 3 step program that has stood the test time. A “Hook, Line and Sinker” strategy will give participants the edge they need to build their program
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