2. Hello Ruby is the world’s most whimsical way to learn about computers, technology, and programming. The story started with a book, and now Ruby continues her adventures in exercises, activities and videos. It’s suited for kids age 5 years and older (but even adults might learn something new).
3. Autodesk Design Academy helps students unlock their creativity through free access to project-based learning modules and courses in 3D design. Each course teaches students to use design thinking and software skills to make innovative designs that have an impact on people’s lives. Authored by leading architects, engineers, artists, and animators, courses deliver measurable results aligned with academic and industry standards.
4. Non-digital supplies such as modeling clay, cardboard boxes, LEGO bricks, scissors, card stock, glue guns, sandpaper, and more are all essential parts of successful makerspaces.
5. Snap Circuits teaches basic engineering, electronics and circuitry concepts by using building components with snaps to assemble electronic circuits on a simple “rows-and-columns” base grid. The resulting projects function like the printed circuit board found in most electronic products. Each Snap Circuits part is easily identifiable by a different color and purpose, and each kit includes an easy-to-follow project manual. The product line offers a wide range of kits, in differing size and complexity, for future engineers and makers ages 8+, with a beginner set designed for kids ages 5+.