Instead of using VR to gamify the classroom, students can use VR to develop higher-order thinking skills that are critical for thriving in today’s digitally connected society.
In a new survey of nearly 8,000 educators in the U.S., educators point to student-centered learning as key to boosting student engagement and learning outcomes.
Few students will have careers as esports athletes, but all will enter the workforce, applying skills they learned in scholastic esports to any number of careers.
With the right literacy solutions, instruction can happen anywhere, and educators can accelerate student learning. But which programs are the right programs? Read Lexia’s education insight to know which features to prioritize.
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