5 easy, low-cost ways to do AR & VR in your classroom

Our classrooms are transforming—not just with new technology or furniture—but by completely transporting students to new places and experiences. Location, funding, and even reality are no longer limiting our students of personalized learning.

Early adopters of #ARVRinEDU (Augmented reality and virtual reality in education) have sought out resources to meet the demands and needs of our students and managed to keep their spending in line with the school budget. These immersive technologies are providing more than the “wow factor.” They are building a bridge that breaks through classroom limitations.

A small percentage of classrooms will have the funding and resources to bring mobile devices and viewers to every student, but the majority of our schools don’t have class sets. Most schools do, however, have access to tablets or laptops, or they have a BYOD (Bring Your Own Device) arrangement. By using what we already have, we eliminate the need for massive purchases, additional training, and the rapid transition to outdated devices. With the flood of new AR and VR tools ranging from web to app-based, our classrooms can include engaging activities that are flexible with the tools we already have available.…Read More

3 ways districts can use AR and AI

Artificial intelligence (AI), mixed reality, and cognitive science research sound like science fiction for today’s classrooms, but this technology is available today. Innovation and technology are as integral to education today as chalkboards were in the past. And with the introduction of emerging, new, and proven technology-enhanced innovations, teachers are creating new ways of teaching and improving student learning, leading to a shift in pedagogy.

Here are three of the latest innovations our district is using.

Lumilo…Read More